Card Preview
Bubbling Muck
Times Brought
461
Decks Running
220
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Bubbling Muck
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional
.
Urza's Destiny (UDS)
·
Common
·
Illustrated by Greg Hildebrandt & Tim Hildebrandt
Final zone distribution
106 instances1.9%
Library
5.7%
Battlefield
44.3%
Graveyard
12.3%
Exile
Commanders that played this card
in tracked games-
1
K'rrik, Son of Yawgmoth
11 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
11 decks
-
3
Tergrid, God of Fright // Tergrid's Lantern
10 decks
-
4
Phage the Untouchable
9 decks
-
5
Avacyn, Angel of Horror
8 decks
-
6
Sheoldred, the Apocalypse
8 decks
-
7
Valgavoth, Terror Eater
6 decks
-
8
Ardyn, the Usurper
5 decks
-
9
Doctor Doom, Unrivaled
5 decks
-
10
Maralen of the Mornsong
5 decks
The "good card" funnel
461 brought · 203 playersBrought to game
461
Ever drawn
90
Reached battlefield
52
Still on board at game end
6
≥ -8.6pp
Players who cast this card win 22% of the time (n=43) , vs 23% when it never left the library (n=256).
When players drew this card but left it in hand, they won 27% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.5pp; 95% confidence interval -8.6pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=52
0%
T1
4%
T2
8%
T3
19%
T4
19%
T5
37%
T6-9
13%
T10+
Median
5.5
P25
4
· P75
8
· max
16
On curve
0%
(0 / 52 cast on T1)
Cast same turn as drawn
24%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.