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Bucky Barnes, Eager Ally card art
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Bucky Barnes, Eager Ally

{1} {W} · Legendary Creature — Human Soldier Hero · Marvel Super Heroes Commander (MSC)
0%
Decklist Inclusion
Times Brought
113
Decks Running
15
In Decks
46
Decklist Inclusion
0%
Format
Card text
Bucky Barnes, Eager Ally card

Bucky Barnes, Eager Ally

{1} {W}
Legendary Creature — Human Soldier Hero
Vigilance When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 2
Marvel Super Heroes Commander (MSC) · Uncommon · Illustrated by Dan Brereton

Final zone distribution

28 instances
3.6%
Library
17.9%
Battlefield
50.0%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

113 brought · 15 players
Brought to game
113
Ever drawn
28
Reached battlefield
20
Still on board at game end
5

Once cast, 25% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.6pp

Players who cast this card win 10% of the time (n=20) , vs 7% when it never left the library (n=75).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.0pp; 95% confidence interval -11.6pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
25%
T2
20%
T3
5%
T4
5%
T5
35%
T6-9
10%
T10+
Median 4.5 P25 3 · P75 7 · max 15
On curve 25% (5 / 20 cast on T2)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.