Buried Alive
Buried Alive sits in 6% of tracked multiplayer Commander decks, and 63% of drawn copies are cast before the game ends, with a median first-cast turn of 5.0.
Buried Alive is one of black's most efficient graveyard-setup spells: three mana to tutor up to three creatures directly into the graveyard, no questions asked. On Playgroup Live, it appears in 438 of 7881 tracked Commander decks, an inclusion rate of 6%. The data spans 363 distinct players, and the single heaviest contributor accounts for just 5% of all instances, so the numbers reflect a genuinely broad slice of the player base.
When a copy reaches a player's hand, it is cast 63% of the time. The remainder largely reflects games that ended before the opportunity arose, not deliberate holding. Median first cast lands on turn 5.0, consistent with a card that functions as a mid-game combo assembler rather than an opener. 22% of casts hit exactly on the 3-mana curve turn, and the hand-to-cast data shows a median wait of one turn between drawing it and firing it off.
The commander distribution tells the real story of where Buried Alive earns its keep. Reanimator strategies, aristocrats, and graveyard-value commanders dominate the top-slots list, from K'rrik and Meren to The Scarab God and Muldrotha. It is a format staple specifically because its payoff is front-loaded: the setup happens the moment it resolves, regardless of whether those creatures ever come back.
- 6% of tracked multiplayer Commander decks include Buried Alive
- 26% draw rate across game participations
- 63% of drawn copies are cast before the game ends
- T5.0 median first-cast turn, consistent with mid-game combo assembly
- 22% of casts land exactly on the 3-mana curve turn
- 363 distinct players have brought this card to a tracked game
First-cast turn
n=130The "good card" funnel
814 brought · 363 playersOf 814 copies brought to tracked games, 208 were drawn, 130 of those were cast, and virtually none remained on the battlefield afterward, as expected for a sorcery whose value is fully front-loaded on resolution.
Players who cast this card win 30% of the time (n=114) , vs 22% when it never left the library (n=473).
When players drew this card but left it in hand, they won 29% (n=72) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.0pp; 95% confidence interval -0.4pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
259 instancesBuried Alive resolves straight to the graveyard every time it is cast, so the graveyard dominates the final-zone chart. Exiled copies reflect hate that swept the card after resolution. The tiny battlefield count represents zero meaningful stickiness, as expected for a sorcery.
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
21 decks
-
2
K'rrik, Son of Yawgmoth
17 decks
-
3
Thranduil, the Elvenking
14 decks
-
4
Meren of Clan Nel Toth
13 decks
-
5
Sidar Jabari of Zhalfir
13 decks
-
6
Betor, Ancestor's Voice
11 decks
-
7
Disa the Restless
11 decks
-
8
The Beamtown Bullies
11 decks
-
9
Teval, the Balanced Scale
9 decks
-
10
The Scarab God
8 decks
The commander list spans mono-black reanimator, Sultai value, and Mardu aristocrats, showing that Buried Alive slots into any strategy that treats the graveyard as a second hand rather than a discard pile. No single commander dominates the count, which signals genuine cross-archetype demand.