Burnished Hart
73% of drawn Burnished Harts are cast before the game ends, and across 797 tracked multiplayer games the Hart lands on the battlefield at a median turn of 5.0.
Burnished Hart is a colorless-identity ramp staple that earns its place in decks that cannot access green's land-fetching suite. Across 797 tracked multiplayer Commander games on Playgroup Live, it sits in 468 of the 19725 distinct decks recorded, with an inclusion rate of 2% among live-tracked lists.
The core draw-to-play signal is strong. 73% of drawn copies are cast before the game ends, and the median first-cast turn is 5.0. That mid-game timing fits the card's design: pay 3 to cast, pay 3 more to sacrifice and fetch two basics. The combined six mana investment means early-game hands rarely crack it on the spot, but players commit to it steadily through the midgame.
The commander distribution is notably broad. 413 distinct players have brought Burnished Hart to a tracked game, and no single player accounts for more than a small fraction of observations, which gives the dataset reasonable spread for a relatively niche card. It shows up most heavily under colorless and red-green commanders who lean on artifact-based ramp as a substitute for green's natural land acceleration.
- 2% of tracked Commander decks include Burnished Hart
- 73% of drawn copies are cast before the game ends
- T5.0 median first-cast turn across tracked games
- 23% draw rate, consistent with a singleton in a 100-card deck
- 413 distinct players have brought this card to a tracked game
First-cast turn
n=138The "good card" funnel
830 brought · 413 playersOf 830 Burnished Harts brought to games, 190 were drawn and 138 of those were cast, with the majority ending in the graveyard after a successful sacrifice for two basics.
Players who cast this card win 28% of the time (n=127) , vs 21% when it never left the library (n=530).
When players drew this card but left it in hand, they won 27% (n=47) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.2pp; 95% confidence interval -0.6pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
212 instancesMost Burnished Harts end in the graveyard, the expected result of a successful sacrifice activation, while only a small fraction stay on the battlefield long enough to appear there at game end.
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
31 decks
- 2 Zhulodok, Void Gorger 29 decks
-
3
Kardur, Doomscourge
19 decks
-
4
Satya, Aetherflux Genius
11 decks
-
5
Aminatou, Veil Piercer
8 decks
-
6
Rendmaw, Creaking Nest
8 decks
- 7 Ultron, Artificial Malevolence 8 decks
-
8
Avacyn, Angel of Hope
6 decks
-
9
Firkraag, Cunning Instigator
5 decks
- 10 Kozilek, the Great Distortion 5 decks
The commander list skews toward colorless and non-green color identities, a clear signal that Burnished Hart is serving as a ramp substitute in decks that lack green's land-fetching spells.