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Part of Edge of Eternities
Live Play Data
Cabaretti Courtyard
Land
·
Edge of Eternities Commander (EOC)
1%
Live Inclusion
Times Brought
1862
Decks Running
863
Median Cast Turn
5.0
Drawn → Played
76%
Format
First-cast turn
n=368
16%
T1
8%
T2
10%
T3
9%
T4
10%
T5
40%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
22
Cast same turn as drawn
50%
The "good card" funnel
1862 brought · 714 playersBrought to game
1862
Ever drawn
485
Reached battlefield
368
Still on board at game end
21
Once cast, 6% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.2pp
Players who cast this card win 31% of the time (n=339) , vs 25% when it never left the library (n=1120).
When players drew this card but left it in hand, they won 25% (n=110).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval +0.2pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
544 instances2.9%
Library
3.9%
Battlefield
69.9%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
189 decks
-
2
Tifa Lockhart
54 decks
-
3
Szarel, Genesis Shepherd
45 decks
-
4
Toph, the First Metalbender
37 decks
-
5
Omnath, Locus of Creation
19 decks
-
6
Bristly Bill, Spine Sower
18 decks
-
7
Baylen, the Haymaker
15 decks
-
8
Tannuk, Memorial Ensign
14 decks
-
9
Gishath, Sun's Avatar
12 decks
-
10
Rin and Seri, Inseparable
10 decks
Card text
Cabaretti Courtyard
Land
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Edge of Eternities Commander (EOC)
·
Common
·
Illustrated by Kasia 'Kafis' Zielińska
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.