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Part of Edge of Eternities
Live Play Data
Cabaretti Courtyard
Land
·
Edge of Eternities Commander (EOC)
2%
Live Inclusion
Times Brought
653
Decks Running
332
Median Cast Turn
5.0
Drawn → Played
78%
Format
First-cast turn
n=132
16%
T1
8%
T2
9%
T3
11%
T4
11%
T5
37%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
13
Cast same turn as drawn
55%
The "good card" funnel
653 brought · 289 playersBrought to game
653
Ever drawn
169
Reached battlefield
132
Still on board at game end
6
Once cast, 5% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 29% of the time (n=122) , vs 25% when it never left the library (n=398).
When players drew this card but left it in hand, they won 23% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -4.2pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
189 instances4.8%
Library
3.2%
Battlefield
70.9%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
85 decks
-
2
Tifa Lockhart
20 decks
-
3
Szarel, Genesis Shepherd
14 decks
-
4
Baylen, the Haymaker
12 decks
-
5
Bristly Bill, Spine Sower
8 decks
-
6
Toph, the First Metalbender
8 decks
-
7
Korvold, Fae-Cursed King
6 decks
-
8
Voja, Jaws of the Conclave
6 decks
-
9
Omnath, Locus of Creation
5 decks
-
10
Azusa, Lost but Seeking
4 decks
Card text
Cabaretti Courtyard
Land
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Edge of Eternities Commander (EOC)
·
Common
·
Illustrated by Kasia 'Kafis' Zielińska
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.