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Part of Bloomburrow
·
Instant
·
Bloomburrow (BLB)
Card Preview
Cache Grab
1%
Decklist Inclusion
Times Brought
207
Decks Running
97
In Decks
664
Decklist Inclusion
1%
Format
Card text
Cache Grab
Instant
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Bloomburrow (BLB)
·
Common
·
Illustrated by Loïc Canavaggia
Final zone distribution
54 instances3.7%
Library
72.2%
Graveyard
9.3%
Exile
14.8%
Hand
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
36 decks
-
2
Camellia, the Seedmiser
14 decks
-
3
Chatterfang, Squirrel General
14 decks
-
4
The Unbeatable Squirrel Girl
10 decks
-
5
Tadeas, Juniper Ascendant
5 decks
-
6
Dionus, Elvish Archdruid
4 decks
-
7
Uro, Titan of Nature's Wrath
2 decks
-
8
Aerith, Last Ancient
1 decks
-
9
Akawalli, the Seething Tower
1 decks
-
10
Danitha, New Benalia's Light
1 decks
The "good card" funnel
207 brought · 91 playersBrought to game
207
Ever drawn
47
Reached battlefield
28
Still on board at game end
0
≥ -7.6pp
Players who cast this card win 31% of the time (n=27) , vs 22% when it never left the library (n=133).
When players drew this card but left it in hand, they won 25% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.7pp; 95% confidence interval -7.6pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
7%
T2
18%
T3
7%
T4
25%
T5
29%
T6-9
14%
T10+
Median
5.0
P25
4
· P75
8
· max
15
On curve
7%
(2 / 28 cast on T2)
Cast same turn as drawn
22%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.