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Part of Bloomburrow
·
Instant
·
Bloomburrow (BLB)
Live Play Data
Cache Grab
1%
Live Inclusion
Times Brought
497
Decks Running
215
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=80
0%
T1
6%
T2
10%
T3
13%
T4
19%
T5
38%
T6-9
15%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
6%
(5 / 80 cast on T2)
Cast same turn as drawn
24%
The "good card" funnel
497 brought · 201 playersBrought to game
497
Ever drawn
118
Reached battlefield
80
Still on board at game end
2
≥ -6.6pp
Players who cast this card win 21% of the time (n=68) , vs 18% when it never left the library (n=316).
When players drew this card but left it in hand, they won 24% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -6.6pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
136 instances3.7%
Library
1.5%
Battlefield
65.4%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
78 decks
-
2
Chatterfang, Squirrel General
32 decks
-
3
The Unbeatable Squirrel Girl
20 decks
-
4
Camellia, the Seedmiser
19 decks
-
5
Dionus, Elvish Archdruid
11 decks
-
6
Tadeas, Juniper Ascendant
10 decks
-
7
Ygra, Eater of All
6 decks
-
8
Teval, the Balanced Scale
4 decks
-
9
Toski, Bearer of Secrets
3 decks
-
10
Meatsqueak, Hoard Lord
2 decks
Card text
Cache Grab
Instant
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Bloomburrow (BLB)
·
Common
·
Illustrated by Loïc Canavaggia
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.