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Part of Commander Masters
·
Enchantment
·
Commander Masters (CMM)
Live Play Data
Cacophony Unleashed
0%
Live Inclusion
Times Brought
137
Decks Running
69
Median Cast Turn
8
Drawn → Played
76%
Format
First-cast turn
n=25
0%
T1
0%
T2
4%
T3
0%
T4
8%
T5
64%
T6-9
24%
T10+
Median
8
P25
6
· P75
9
· max
13
On curve
44%
(3 / 25 cast on T7)
The "good card" funnel
140 brought · 67 playersBrought to game
140
Ever drawn
33
Reached battlefield
25
Still on board at game end
18
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.7pp
Players who cast this card win 42% of the time (n=21) , vs 28% when it never left the library (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.9pp; 95% confidence interval -7.7pp to +35.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances5.0%
Library
45.0%
Battlefield
22.5%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Anikthea, Hand of Erebos
32 decks
-
2
The Master of Keys
9 decks
-
3
Aminatou, Veil Piercer
8 decks
-
4
Zur, Eternal Schemer
6 decks
-
5
Go-Shintai of Life's Origin
4 decks
-
6
Terra, Magical Adept // Esper Terra
4 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
8
Athreos, God of Passage
1 decks
-
9
Braids, Arisen Nightmare
1 decks
-
10
Neva, Stalked by Nightmares
1 decks
Card text
Cacophony Unleashed
Enchantment
When this enchantment enters, if you cast it, destroy all nonenchantment creatures.
Whenever this enchantment or another enchantment you control enters, until end of turn, this enchantment becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
Commander Masters (CMM)
·
Rare
·
Illustrated by Deruchenko Alexander
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.