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Part of Commander Masters
·
Enchantment
·
Commander Masters (CMM)
Live Play Data
Cacophony Unleashed
0%
Live Inclusion
Times Brought
175
Decks Running
82
Median Cast Turn
8.0
Drawn → Played
78%
Format
First-cast turn
n=32
0%
T1
0%
T2
3%
T3
0%
T4
0%
T5
75%
T6-9
22%
T10+
Median
8.0
P25
6
· P75
9
· max
16
On curve
44%
(4 / 32 cast on T7)
Cast same turn as drawn
38%
The "good card" funnel
178 brought · 79 playersBrought to game
178
Ever drawn
41
Reached battlefield
32
Still on board at game end
23
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.8pp
Players who cast this card win 35% of the time (n=28) , vs 26% when it never left the library (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval -9.8pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances3.7%
Library
42.6%
Battlefield
25.9%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Anikthea, Hand of Erebos
34 decks
-
2
Aminatou, Veil Piercer
11 decks
-
3
The Master of Keys
11 decks
-
4
Zur, Eternal Schemer
8 decks
-
5
Go-Shintai of Life's Origin
5 decks
-
6
Terra, Magical Adept // Esper Terra
5 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
8
Athreos, God of Passage
1 decks
-
9
Braids, Arisen Nightmare
1 decks
-
10
Child of Alara
1 decks
Card text
Cacophony Unleashed
Enchantment
When this enchantment enters, if you cast it, destroy all nonenchantment creatures.
Whenever this enchantment or another enchantment you control enters, until end of turn, this enchantment becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
Commander Masters (CMM)
·
Rare
·
Illustrated by Deruchenko Alexander
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.