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Part of Outlaws of Thunder Junction
·
Creature — Plant Mercenary
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Cactusfolk Sureshot
1%
Live Inclusion
Times Brought
187
Decks Running
94
Median Cast Turn
7
Drawn → Played
79%
Format
First-cast turn
n=31
0%
T1
0%
T2
6%
T3
13%
T4
10%
T5
55%
T6-9
16%
T10+
Median
7
P25
5
· P75
9
· max
13
On curve
19%
(4 / 31 cast on T4)
Cast same turn as drawn
21%
The "good card" funnel
187 brought · 91 playersBrought to game
187
Ever drawn
39
Reached battlefield
31
Still on board at game end
18
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.7pp
Players who cast this card win 43% of the time (n=26) , vs 31% when it never left the library (n=124).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.6pp; 95% confidence interval -7.7pp to +32.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances4.5%
Library
40.9%
Battlefield
22.7%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Kirri, Talented Sprout
10 decks
-
2
Eshki, Temur's Roar
9 decks
-
3
Zilortha, Strength Incarnate
9 decks
-
4
Yuma, Proud Protector
8 decks
-
5
Nikya of the Old Ways
7 decks
-
6
Ruby, Daring Tracker
6 decks
-
7
Anzrag, the Quake-Mole
5 decks
-
8
Tifa, Martial Artist
5 decks
-
9
Bello, Bard of the Brambles
3 decks
-
10
Maarika, Brutal Gladiator
3 decks
Card text
Cactusfolk Sureshot
Creature — Plant Mercenary
Reach
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
4 / 4
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Artur Nakhodkin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.