Card Preview
Caduceus, Staff of Hermes
Times Brought
276
Decks Running
133
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Caduceus, Staff of Hermes
Legendary Artifact — Equipment
Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip 

Assassin's Creed (ACR)
·
Rare
·
Illustrated by Evan Shipard
Final zone distribution
70 instances41.4%
Battlefield
28.6%
Graveyard
10.0%
Exile
20.0%
Hand
Commanders that played this card
in tracked games-
1
Ragost, Deft Gastronaut
7 decks
-
2
Captain America, First Avenger
6 decks
-
3
Ezio Auditore da Firenze
6 decks
-
4
Bilbo, Birthday Celebrant
5 decks
-
5
Cloud, Midgar Mercenary
5 decks
-
6
Giada, Font of Hope
5 decks
-
7
Noctis, Heir Apparent
5 decks
-
8
Bre of Clan Stoutarm
4 decks
-
9
Cloud, Ex-SOLDIER
4 decks
-
10
Y'shtola, Night's Blessed
4 decks
The "good card" funnel
276 brought · 124 playersBrought to game
276
Ever drawn
56
Reached battlefield
40
Still on board at game end
29
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 32% of the time (n=36) , vs 27% when it never left the library (n=170).
Observed gap +5.0pp; 95% confidence interval -3.8pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
0%
T1
15%
T2
8%
T3
15%
T4
23%
T5
35%
T6-9
5%
T10+
Median
5.0
P25
4
· P75
7
· max
11
On curve
23%
(3 / 40 cast on T3)
Cast same turn as drawn
32%
40 of 100 times cast
40%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.