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Part of Outlaws of Thunder Junction
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Legendary Creature — Horse Mount
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Outlaws of Thunder Junction (OTJ)
Live Play Data
Calamity, Galloping Inferno
0%
Live Inclusion
Times Brought
193
Decks Running
69
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=69
0%
T1
0%
T2
3%
T3
23%
T4
20%
T5
48%
T6-9
6%
T10+
Median
6
P25
4
· P75
7
· max
12
On curve
64%
(12 / 69 cast on T6)
Cast same turn as drawn
30%
The "good card" funnel
193 brought · 61 playersBrought to game
193
Ever drawn
57
Reached battlefield
39
Still on board at game end
23
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 44% of the time (n=37) , vs 27% when it never left the library (n=120).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.8pp; 95% confidence interval -0.5pp to +34.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances9.4%
Library
35.9%
Battlefield
25.0%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Ruby, Daring Tracker
7 decks
-
2
Princess Twilight Sparkle
6 decks
-
3
Rainbow Dash
6 decks
-
4
Shadowfax, Lord of Horses
6 decks
-
5
Jandor, Fortuned Traveler
4 decks
-
6
Neriv, Heart of the Storm
4 decks
-
7
The Master, Multiplied
4 decks
-
8
Ghired, Conclave Exile
3 decks
-
9
Herigast, Erupting Nullkite
2 decks
-
10
Kolodin, Triumph Caster
2 decks
Card text
Calamity, Galloping Inferno
Legendary Creature — Horse Mount
Haste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
4 / 6
Outlaws of Thunder Junction (OTJ)
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Rare
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Illustrated by Artur Nakhodkin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.