Live Play Data
Calix, Guided by Fate
1%
Live Inclusion
Times Brought
401
Decks Running
158
Median Cast Turn
5
Drawn → Played
75%
Format
First-cast turn
n=99
0%
T1
9%
T2
25%
T3
15%
T4
14%
T5
29%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
11
On curve
34%
(25 / 99 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
401 brought · 151 playersBrought to game
401
Ever drawn
116
Reached battlefield
87
Still on board at game end
47
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 32% of the time (n=82) , vs 25% when it never left the library (n=244).
When players drew this card but left it in hand, they won 18% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval -4.2pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
127 instances2.4%
Library
37.0%
Battlefield
26.0%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Anikthea, Hand of Erebos
19 decks
-
2
Yuna, Hope of Spira
18 decks
-
3
Sythis, Harvest's Hand
14 decks
-
4
Yenna, Redtooth Regent
13 decks
-
5
Go-Shintai of Life's Origin
9 decks
-
6
Narci, Fable Singer
9 decks
-
7
Tom Bombadil
8 decks
-
8
Terra, Magical Adept // Esper Terra
7 decks
-
9
Ellivere of the Wild Court
5 decks
-
10
Hei Bai, Forest Guardian
5 decks
Card text
Calix, Guided by Fate
Legendary Enchantment Creature — Human Druid
Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
2 / 2
March of the Machine: The Aftermath (MAT)
·
Mythic
·
Illustrated by PINDURSKI
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.