Live Play Data
Calix, Guided by Fate
1%
Live Inclusion
Times Brought
297
Decks Running
119
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=69
0%
T1
9%
T2
28%
T3
13%
T4
13%
T5
32%
T6-9
6%
T10+
Median
5
P25
3
· P75
7
· max
11
On curve
36%
(19 / 69 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
297 brought · 115 playersBrought to game
297
Ever drawn
81
Reached battlefield
59
Still on board at game end
33
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.4pp
Players who cast this card win 26% of the time (n=55) , vs 25% when it never left the library (n=180).
When players drew this card but left it in hand, they won 19% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -11.4pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances2.2%
Library
35.9%
Battlefield
25.0%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Anikthea, Hand of Erebos
17 decks
-
2
Yuna, Hope of Spira
17 decks
-
3
Yenna, Redtooth Regent
9 decks
-
4
Sythis, Harvest's Hand
8 decks
-
5
Go-Shintai of Life's Origin
7 decks
-
6
Narci, Fable Singer
6 decks
-
7
Ellivere of the Wild Court
4 decks
-
8
Estrid, the Masked
4 decks
-
9
Gylwain, Casting Director
4 decks
-
10
Tom Bombadil
4 decks
Card text
Calix, Guided by Fate
Legendary Enchantment Creature — Human Druid
Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
2 / 2
March of the Machine: The Aftermath (MAT)
·
Mythic
·
Illustrated by PINDURSKI
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.