Calix, Guided by Fate card art
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Calix, Guided by Fate

{1} {G} {W} · Legendary Enchantment Creature — Human Druid · March of the Machine: The Aftermath (MAT)
Times Brought
167
Decks Running
58
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Calix, Guided by Fate card

Calix, Guided by Fate

{1} {G} {W}
Legendary Enchantment Creature — Human Druid
Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
2 / 2
March of the Machine: The Aftermath (MAT) · Mythic · Illustrated by PINDURSKI

Final zone distribution

51 instances
3.9%
Library
35.3%
Battlefield
23.5%
Graveyard
2.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

167 brought · 60 players
Brought to game
167
Ever drawn
48
Reached battlefield
32
Still on board at game end
18

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.3pp

Players who cast this card win 25% of the time (n=28) , vs 30% when it never left the library (n=101).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.7pp; 95% confidence interval -15.3pp to +5.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=37
5%
T1
5%
T2
16%
T3
19%
T4
24%
T5
22%
T6-9
8%
T10+
Median 5 P25 3 · P75 6 · max 11
On curve 27% (6 / 37 cast on T3) Cast same turn as drawn 50%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.