collections_bookmark Part of Tales of Middle-earth
Call for Aid card art
Live Play Data

Call for Aid

{4} {R} · Sorcery · Tales of Middle-earth Commander (LTC)
1%
Live Inclusion
Times Brought
199
Decks Running
89
Median Cast Turn
Drawn → Played
34%
Format

First-cast turn

n=14

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

199 brought · 81 players
Brought to game
199
Ever drawn
41
Reached battlefield
14
Still on board at game end
2

Final zone distribution

46 instances
4.3%
Battlefield
37.0%
Graveyard
2.2%
Exile
56.5%
Hand

Commanders that played this card

in tracked games
Card text
Call for Aid card

Call for Aid

{4} {R}
Sorcery
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Nino Is

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.