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Call for Aid card art
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Call for Aid

{4} {R} · Sorcery · Tales of Middle-earth Commander (LTC)
0%
Decklist Inclusion
Times Brought
125
Decks Running
56
In Decks
454
Decklist Inclusion
0%
Format
Card text
Call for Aid card

Call for Aid

{4} {R}
Sorcery
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Nino Is

Final zone distribution

25 instances
4.0%
Battlefield
32.0%
Graveyard
4.0%
Exile
60.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

125 brought · 50 players
Brought to game
125
Ever drawn
23
Reached battlefield
7
Still on board at game end
1
7 of 100 times cast 7%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.