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Part of Tales of Middle-earth
·
Sorcery
·
Tales of Middle-earth Commander (LTC)
Live Play Data
Call for Aid
1%
Live Inclusion
Times Brought
359
Decks Running
162
Median Cast Turn
8.0
Drawn → Played
44%
Format
First-cast turn
n=38
0%
T1
3%
T2
0%
T3
0%
T4
8%
T5
63%
T6-9
26%
T10+
Median
8.0
P25
6
· P75
10
· max
15
On curve
11%
(3 / 38 cast on T5)
Cast same turn as drawn
34%
The "good card" funnel
360 brought · 148 playersBrought to game
360
Ever drawn
86
Reached battlefield
38
Still on board at game end
9
≥ -18.8pp
Players who cast this card win 19% of the time (n=36) , vs 25% when it never left the library (n=224).
When players drew this card but left it in hand, they won 26% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.9pp; 95% confidence interval -18.8pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances9.5%
Battlefield
38.9%
Graveyard
3.2%
Exile
48.4%
Hand
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
76 decks
-
2
Aragorn, King of Gondor
18 decks
-
3
Zidane, Tantalus Thief
11 decks
-
4
Iroh, Tea Master
6 decks
-
5
Gandalf, Party Guest
4 decks
-
6
Dáin of the Ancient Halls
2 decks
-
7
Don Andres, the Renegade
2 decks
-
8
Jabs, Mistress of Mockery
2 decks
-
9
The Master, Multiplied
2 decks
-
10
Alania, Divergent Storm
1 decks
Card text
Call for Aid
Sorcery
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Nino Is
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.