collections_bookmark Part of Tales of Middle-earth
Call for Aid card art
Live Play Data

Call for Aid

{4} {R} · Sorcery · Tales of Middle-earth Commander (LTC)
1%
Live Inclusion
Times Brought
278
Decks Running
123
Median Cast Turn
8.0
Drawn → Played
43%
Format

First-cast turn

n=26
0%
T1
4%
T2
0%
T3
0%
T4
8%
T5
58%
T6-9
31%
T10+
Median 8.0 P25 6 · P75 10 · max 13
On curve 12% (2 / 26 cast on T5) Cast same turn as drawn 31%

The "good card" funnel

278 brought · 111 players
Brought to game
278
Ever drawn
61
Reached battlefield
26
Still on board at game end
7
≥ -17.8pp

Players who cast this card win 23% of the time (n=25) , vs 25% when it never left the library (n=179).

When players drew this card but left it in hand, they won 28% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.7pp; 95% confidence interval -17.8pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

67 instances
10.4%
Battlefield
37.3%
Graveyard
4.5%
Exile
47.8%
Hand

Commanders that played this card

in tracked games
Card text
Call for Aid card

Call for Aid

{4} {R}
Sorcery
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Nino Is

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.