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Part of Tales of Middle-earth
·
Enchantment
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Call of the Ring
3%
Live Inclusion
Times Brought
559
Decks Running
270
Median Cast Turn
4
Drawn → Played
70%
Format
First-cast turn
n=105
3%
T1
21%
T2
9%
T3
18%
T4
15%
T5
30%
T6-9
4%
T10+
Median
4
P25
3
· P75
6
· max
13
On curve
24%
(22 / 105 cast on T2)
Cast same turn as drawn
37%
The "good card" funnel
563 brought · 250 playersBrought to game
563
Ever drawn
149
Reached battlefield
105
Still on board at game end
84
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 28% of the time (n=91) , vs 21% when it never left the library (n=333).
When players drew this card but left it in hand, they won 33% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval -2.7pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
165 instances4.2%
Library
50.9%
Battlefield
27.3%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
104 decks
-
2
Lord of the Nazgûl
31 decks
-
3
Frodo, Adventurous Hobbit
24 decks
-
4
Sméagol, Helpful Guide
22 decks
-
5
Sam, Loyal Attendant
10 decks
-
6
Obeka, Splitter of Seconds
8 decks
-
7
Frodo, Sauron's Bane
5 decks
-
8
Sauron, Lord of the Rings
5 decks
-
9
Etrata, Deadly Fugitive
3 decks
-
10
Atraxa, Praetors' Voice
2 decks
Card text
Call of the Ring
Enchantment
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Anato Finnstark
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.