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Part of Tales of Middle-earth
·
Enchantment
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Call of the Ring
1%
Decklist Inclusion
Times Brought
430
Decks Running
223
In Decks
1588
Decklist Inclusion
1%
Format
Card text
Call of the Ring
Enchantment
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Anato Finnstark
Final zone distribution
138 instances4.3%
Library
48.6%
Battlefield
26.1%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
81 decks
-
2
Lord of the Nazgûl
22 decks
-
3
Frodo, Adventurous Hobbit
21 decks
-
4
Sméagol, Helpful Guide
18 decks
-
5
Sam, Loyal Attendant
9 decks
-
6
Obeka, Splitter of Seconds
7 decks
-
7
Sauron, Lord of the Rings
5 decks
-
8
Frodo, Sauron's Bane
3 decks
-
9
Atraxa, Praetors' Voice
2 decks
-
10
Betor, Ancestor's Voice
2 decks
The "good card" funnel
434 brought · 207 playersBrought to game
434
Ever drawn
126
Reached battlefield
84
Still on board at game end
67
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.0pp
Players who cast this card win 26% of the time (n=76) , vs 22% when it never left the library (n=245).
When players drew this card but left it in hand, they won 31% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.0pp; 95% confidence interval -6.0pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=84
1%
T1
20%
T2
10%
T3
19%
T4
13%
T5
33%
T6-9
4%
T10+
Median
4.5
P25
3
· P75
6
· max
13
On curve
21%
(17 / 84 cast on T2)
Cast same turn as drawn
35%
84 of 100 times cast
84%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.