Live Play Data
Callidus Assassin
2%
Live Inclusion
Times Brought
352
Decks Running
167
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=60
0%
T1
0%
T2
3%
T3
7%
T4
12%
T5
58%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
48%
(16 / 60 cast on T6)
Cast same turn as drawn
29%
The "good card" funnel
352 brought · 160 playersBrought to game
352
Ever drawn
95
Reached battlefield
60
Still on board at game end
28
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 28% of the time (n=52) , vs 18% when it never left the library (n=212).
When players drew this card but left it in hand, they won 30% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.4pp; 95% confidence interval -2.8pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
101 instances3.0%
Library
27.7%
Battlefield
30.7%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
53 decks
-
2
Inquisitor Greyfax
32 decks
-
3
Marneus Calgar
25 decks
-
4
Fire Lord Azula
21 decks
-
5
Gyruda, Doom of Depths
6 decks
-
6
Etrata, Deadly Fugitive
3 decks
-
7
Ezio, Blade of Vengeance
3 decks
-
8
Mirko, Obsessive Theorist
3 decks
-
9
Satoru Umezawa
3 decks
-
10
Chromium, the Mutable
2 decks
Card text
Callidus Assassin
Creature — Human Shapeshifter Assassin
Flash
Polymorphine — You may have this creature enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."
3 / 3
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Bryan Sola
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.