Cankerbloom card art
Live Play Data

Cankerbloom

{1} {G} · Creature — Phyrexian Fungus · Phyrexia: All Will Be One (ONE)
3%
Live Inclusion
Times Brought
432
Decks Running
228
Median Cast Turn
5.5
Drawn → Played
72%
Format

First-cast turn

n=74
1%
T1
8%
T2
12%
T3
11%
T4
18%
T5
31%
T6-9
19%
T10+
Median 5.5 P25 4 · P75 8 · max 13
On curve 9% (6 / 74 cast on T2) Cast same turn as drawn 39%

The "good card" funnel

432 brought · 215 players
Brought to game
432
Ever drawn
103
Reached battlefield
74
Still on board at game end
10

Once cast, 14% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.6pp

Players who cast this card win 26% of the time (n=65) , vs 24% when it never left the library (n=281).

When players drew this card but left it in hand, they won 34% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.2pp; 95% confidence interval -8.6pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

109 instances
3.7%
Library
9.2%
Battlefield
58.7%
Graveyard
6.4%
Exile

Commanders that played this card

in tracked games
Card text
Cankerbloom card

Cankerbloom

{1} {G}
Creature — Phyrexian Fungus
{1}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 2
Phyrexia: All Will Be One (ONE) · Uncommon · Illustrated by Nicholas Gregory

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.