Cankerbloom card art
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Cankerbloom

{1} {G} · Creature — Phyrexian Fungus · Phyrexia: All Will Be One (ONE)
Times Brought
285
Decks Running
157
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Cankerbloom card

Cankerbloom

{1} {G}
Creature — Phyrexian Fungus
{1}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 2
Phyrexia: All Will Be One (ONE) · Uncommon · Illustrated by Nicholas Gregory

Final zone distribution

57 instances
3.5%
Library
21.1%
Battlefield
47.4%
Graveyard
5.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

285 brought · 149 players
Brought to game
285
Ever drawn
52
Reached battlefield
36
Still on board at game end
12

Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.0pp

Players who cast this card win 32% of the time (n=28) , vs 23% when it never left the library (n=175).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.7pp; 95% confidence interval -1.0pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
14%
T1
8%
T2
14%
T3
6%
T4
17%
T5
31%
T6-9
11%
T10+
Median 5.0 P25 3 · P75 7 · max 14
On curve 22% (3 / 36 cast on T2) Cast same turn as drawn 39%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.