Live Play Data
Canoptek Tomb Sentinel
0%
Live Inclusion
Times Brought
275
Decks Running
138
Median Cast Turn
7.0
Drawn → Played
75%
Format
First-cast turn
n=54
2%
T1
0%
T2
4%
T3
9%
T4
11%
T5
48%
T6-9
26%
T10+
Median
7.0
P25
5
· P75
10
· max
14
On curve
15%
(5 / 54 cast on T4)
Cast same turn as drawn
41%
The "good card" funnel
275 brought · 129 playersBrought to game
275
Ever drawn
72
Reached battlefield
54
Still on board at game end
32
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 31% of the time (n=45) , vs 16% when it never left the library (n=166).
When players drew this card but left it in hand, they won 30% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.1pp; 95% confidence interval -0.6pp to +28.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
91 instances2.2%
Library
35.2%
Battlefield
34.1%
Graveyard
12.1%
Exile
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
68 decks
-
2
Imotekh the Stormlord
29 decks
-
3
Trazyn the Infinite
7 decks
-
4
Zask, Skittering Swarmlord
7 decks
-
5
Anrakyr the Traveller
4 decks
-
6
Marchesa, the Black Rose
4 decks
-
7
Grist, the Hunger Tide
3 decks
-
8
Meren of Clan Nel Toth
2 decks
-
9
Mirko, Obsessive Theorist
2 decks
-
10
Ratchet, Field Medic // Ratchet, Rescue Racer
2 decks
Card text
Canoptek Tomb Sentinel
Artifact Creature — Insect
Vigilance
Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4 / 3
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Ivan Dedov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.