Live Play Data
Canoptek Tomb Sentinel
0%
Live Inclusion
Times Brought
174
Decks Running
98
Median Cast Turn
7.5
Drawn → Played
84%
Format
First-cast turn
n=42
2%
T1
0%
T2
5%
T3
7%
T4
10%
T5
48%
T6-9
29%
T10+
Median
7.5
P25
6
· P75
10
· max
14
On curve
14%
(3 / 42 cast on T4)
Cast same turn as drawn
46%
The "good card" funnel
174 brought · 92 playersBrought to game
174
Ever drawn
50
Reached battlefield
42
Still on board at game end
26
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.6pp
Players who cast this card win 26% of the time (n=34) , vs 15% when it never left the library (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.1pp; 95% confidence interval -5.6pp to +27.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
60 instances3.3%
Library
43.3%
Battlefield
28.3%
Graveyard
11.7%
Exile
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
49 decks
-
2
Imotekh the Stormlord
20 decks
-
3
Trazyn the Infinite
6 decks
-
4
Zask, Skittering Swarmlord
5 decks
-
5
Anrakyr the Traveller
3 decks
-
6
Marchesa, the Black Rose
3 decks
-
7
Meren of Clan Nel Toth
2 decks
-
8
Ratchet, Field Medic // Ratchet, Rescue Racer
2 decks
-
9
Grist, the Hunger Tide
1 decks
-
10
Gyruda, Doom of Depths
1 decks
Card text
Canoptek Tomb Sentinel
Artifact Creature — Insect
Vigilance
Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4 / 3
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Ivan Dedov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.