Canoptek Tomb Sentinel card art
Live Play Data

Canoptek Tomb Sentinel

{4} · Artifact Creature — Insect · Warhammer 40,000 Commander (40K)
0%
Live Inclusion
Times Brought
275
Decks Running
138
Median Cast Turn
7.0
Drawn → Played
75%
Format

First-cast turn

n=54
2%
T1
0%
T2
4%
T3
9%
T4
11%
T5
48%
T6-9
26%
T10+
Median 7.0 P25 5 · P75 10 · max 14
On curve 15% (5 / 54 cast on T4) Cast same turn as drawn 41%

The "good card" funnel

275 brought · 129 players
Brought to game
275
Ever drawn
72
Reached battlefield
54
Still on board at game end
32

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.6pp

Players who cast this card win 31% of the time (n=45) , vs 16% when it never left the library (n=166).

When players drew this card but left it in hand, they won 30% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.1pp; 95% confidence interval -0.6pp to +28.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

91 instances
2.2%
Library
35.2%
Battlefield
34.1%
Graveyard
12.1%
Exile
Card text
Canoptek Tomb Sentinel card

Canoptek Tomb Sentinel

{4}
Artifact Creature — Insect
Vigilance Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent. Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4 / 3
Warhammer 40,000 Commander (40K) · Rare · Illustrated by Ivan Dedov

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.