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Part of Marvel Super Heroes
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Legendary Creature — Human Soldier Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Captain America, Steve Rogers
0%
Live Inclusion
Times Brought
184
Decks Running
45
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=27
0%
T1
0%
T2
0%
T3
4%
T4
7%
T5
67%
T6-9
22%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
11%
(2 / 27 cast on T5)
Cast same turn as drawn
46%
The "good card" funnel
184 brought · 44 playersBrought to game
184
Ever drawn
45
Reached battlefield
27
Still on board at game end
19
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.5pp
Players who cast this card win 27% of the time (n=27) , vs 13% when it never left the library (n=128).
When players drew this card but left it in hand, they won 10% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.2pp; 95% confidence interval -1.5pp to +29.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
48 instances2.1%
Library
39.6%
Battlefield
20.8%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
18 decks
-
2
Captain America, Wings of Freedom
4 decks
-
3
Anti-Venom, Horrifying Healer
3 decks
-
4
Captain America, First Avenger
2 decks
-
5
Director Nick Fury
2 decks
-
6
Miles Morales // Ultimate Spider-Man
2 decks
-
7
Black Widow, Double Agent
1 decks
-
8
Captain America, Living Legend
1 decks
-
9
Cloud, Ex-SOLDIER
1 decks
-
10
Cosmic Spider-Man
1 decks
Card text
Captain America, Steve Rogers
Legendary Creature — Human Soldier Hero
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Captain America attacks, put a +1/+1 counter on another target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
4 / 4
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Alexander Lozano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.