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Part of Marvel Super Heroes
·
Legendary Creature — Human Soldier Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Captain America, Unbowed
0%
Live Inclusion
Times Brought
215
Decks Running
61
Median Cast Turn
7.0
Drawn → Played
40%
Format
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
10%
T4
5%
T5
75%
T6-9
10%
T10+
Median
7.0
P25
6
· P75
9
· max
10
On curve
10%
(2 / 20 cast on T4)
The "good card" funnel
215 brought · 56 playersBrought to game
215
Ever drawn
50
Reached battlefield
20
Still on board at game end
16
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.1pp
Players who cast this card win 26% of the time (n=19) , vs 17% when it never left the library (n=144).
When players drew this card but left it in hand, they won 7% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.9pp; 95% confidence interval -10.1pp to +27.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances30.8%
Battlefield
11.5%
Graveyard
1.9%
Exile
55.8%
Hand
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
24 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
3
Captain America, Wings of Freedom
4 decks
-
4
Director Nick Fury
4 decks
-
5
Thor Odinson
4 decks
-
6
Alistair, the Brigadier
3 decks
-
7
Captain America, First Avenger
2 decks
-
8
Commander Mustard
2 decks
-
9
Daredevil, Man Without Fear
2 decks
-
10
Arna Kennerüd, Skycaptain
1 decks
Card text
Captain America, Unbowed
Legendary Creature — Human Soldier Hero
Flash
When Captain America enters, Soldiers and Heroes you control gain indestructible until end of turn.
3 / 4
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Thanh Tuấn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.