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Captain Marvel, Apex Avenger card art
Live Play Data

Captain Marvel, Apex Avenger

{5} {R} {W} · Legendary Creature — Human Kree Hero · Marvel Super Heroes Commander (MSC)
3%
Live Inclusion
Times Brought
416
Decks Running
221
Median Cast Turn
7.5
Drawn → Played
59%
Format

First-cast turn

n=62
0%
T1
0%
T2
0%
T3
5%
T4
6%
T5
71%
T6-9
18%
T10+
Median 7.5 P25 6 · P75 9 · max 12
On curve 50% (13 / 62 cast on T7) Cast same turn as drawn 37%

The "good card" funnel

416 brought · 207 players
Brought to game
416
Ever drawn
100
Reached battlefield
59
Still on board at game end
43

Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.6pp

Players who cast this card win 28% of the time (n=56) , vs 20% when it never left the library (n=243).

When players drew this card but left it in hand, they won 29% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.8pp; 95% confidence interval -2.6pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

107 instances
0.9%
Library
40.2%
Battlefield
16.8%
Graveyard
4.7%
Exile
Card text
Captain Marvel, Apex Avenger card

Captain Marvel, Apex Avenger

{5} {R} {W}
Legendary Creature — Human Kree Hero
Flying, double strike, indestructible Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel.
4 / 4
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Julie Bell

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.