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Part of Marvel Super Heroes
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Legendary Creature — Human Kree Hero
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Marvel Super Heroes Commander (MSC)
Live Play Data
Captain Marvel, Apex Avenger
3%
Live Inclusion
Times Brought
557
Decks Running
276
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=80
0%
T1
0%
T2
0%
T3
4%
T4
8%
T5
71%
T6-9
18%
T10+
Median
7.0
P25
6
· P75
9
· max
12
On curve
53%
(20 / 80 cast on T7)
Cast same turn as drawn
34%
The "good card" funnel
557 brought · 260 playersBrought to game
557
Ever drawn
132
Reached battlefield
77
Still on board at game end
56
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.0pp
Players who cast this card win 34% of the time (n=73) , vs 19% when it never left the library (n=330).
When players drew this card but left it in hand, they won 24% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.5pp; 95% confidence interval +5.0pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
139 instances1.4%
Library
40.3%
Battlefield
15.8%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
236 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
17 decks
-
3
Director Nick Fury
6 decks
-
4
Daredevil, Man Without Fear
3 decks
-
5
Arzakon
2 decks
-
6
Miles Morales // Ultimate Spider-Man
2 decks
-
7
Monica Rambeau // Photon, Living Light
2 decks
-
8
Winota, Joiner of Forces
2 decks
-
9
Dihada, Binder of Wills
1 decks
-
10
General Ferrous Rokiric
1 decks
Card text
Captain Marvel, Apex Avenger
Legendary Creature — Human Kree Hero
Flying, double strike, indestructible
Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel.
4 / 4
Marvel Super Heroes Commander (MSC)
·
Rare
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Illustrated by Julie Bell
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.