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Part of Marvel Super Heroes
·
Legendary Creature — Human Kree Hero
·
Marvel Super Heroes Commander (MSC)
Card Preview
Captain Marvel, Apex Avenger
1%
Decklist Inclusion
Times Brought
218
Decks Running
124
In Decks
1005
Decklist Inclusion
1%
Format
Card text
Captain Marvel, Apex Avenger
Legendary Creature — Human Kree Hero
Flying, double strike, indestructible
Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel.
4 / 4
Marvel Super Heroes Commander (MSC)
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Rare
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Illustrated by Julie Bell
Final zone distribution
58 instances37.9%
Battlefield
13.8%
Graveyard
6.9%
Exile
41.4%
Hand
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
101 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
11 decks
-
3
Director Nick Fury
4 decks
-
4
Daredevil, Man Without Fear
3 decks
-
5
Arzakon
1 decks
-
6
Mister Fantastic
1 decks
-
7
Monica Rambeau // Photon, Living Light
1 decks
-
8
Perrie, the Pulverizer
1 decks
-
9
The Fantastic Four
1 decks
-
10
Winota, Joiner of Forces
1 decks
The "good card" funnel
218 brought · 122 playersBrought to game
218
Ever drawn
54
Reached battlefield
29
Still on board at game end
22
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.0pp
Players who cast this card win 29% of the time (n=29) , vs 19% when it never left the library (n=127).
When players drew this card but left it in hand, they won 30% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.7pp; 95% confidence interval -6.0pp to +25.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
0%
T2
0%
T3
0%
T4
3%
T5
72%
T6-9
24%
T10+
Median
8
P25
7
· P75
9
· max
12
On curve
34%
(4 / 29 cast on T7)
Cast same turn as drawn
35%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.