collections_bookmark Part of Murders at Karlov Manor
Case of the Ransacked Lab card art
Live Play Data

Case of the Ransacked Lab

{2} {U} · Enchantment — Case · Murders at Karlov Manor (MKM)
1%
Live Inclusion
Times Brought
243
Decks Running
129
Median Cast Turn
4.0
Drawn → Played
54%
Format

First-cast turn

n=36
0%
T1
11%
T2
19%
T3
25%
T4
0%
T5
39%
T6-9
6%
T10+
Median 4.0 P25 3 · P75 7 · max 11
On curve 31% (7 / 36 cast on T3) Cast same turn as drawn 21%

The "good card" funnel

243 brought · 128 players
Brought to game
243
Ever drawn
67
Reached battlefield
36
Still on board at game end
33

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +10.0pp

Players who cast this card win 41% of the time (n=33) , vs 15% when it never left the library (n=136).

When players drew this card but left it in hand, they won 35% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +26.3pp; 95% confidence interval +10.0pp to +42.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

75 instances
8.0%
Library
44.0%
Battlefield
16.0%
Graveyard
2.7%
Exile

Commanders that played this card

in tracked games
Card text
Case of the Ransacked Lab card

Case of the Ransacked Lab

{2} {U}
Enchantment — Case
Instant and sorcery spells you cast cost {1} less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card.
Murders at Karlov Manor (MKM) · Rare · Illustrated by Borja Pindado

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.