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Part of Murders at Karlov Manor
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Enchantment — Case
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Murders at Karlov Manor (MKM)
Live Play Data
Case of the Ransacked Lab
1%
Live Inclusion
Times Brought
183
Decks Running
97
Median Cast Turn
4.0
Drawn → Played
56%
Format
First-cast turn
n=28
0%
T1
11%
T2
18%
T3
25%
T4
0%
T5
39%
T6-9
7%
T10+
Median
4.0
P25
3
· P75
7
· max
11
On curve
29%
(5 / 28 cast on T3)
Cast same turn as drawn
19%
The "good card" funnel
183 brought · 98 playersBrought to game
183
Ever drawn
50
Reached battlefield
28
Still on board at game end
26
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.8pp
Players who cast this card win 44% of the time (n=25) , vs 17% when it never left the library (n=105).
When players drew this card but left it in hand, they won 29% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.5pp; 95% confidence interval +7.8pp to +45.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances9.3%
Library
48.1%
Battlefield
9.3%
Graveyard
1.9%
Exile
Commanders that played this card
in tracked games-
1
Lord of the Nazgûl
8 decks
-
2
Vivi Ornitier
8 decks
-
3
Orvar, the All-Form
6 decks
-
4
Zethi, Arcane Blademaster
5 decks
-
5
Riku of Many Paths
4 decks
-
6
Bria, Riptide Rogue
3 decks
-
7
Eluge, the Shoreless Sea
3 decks
-
8
Gale, Waterdeep Prodigy
3 decks
-
9
Abaddon the Despoiler
2 decks
-
10
Alania, Divergent Storm
2 decks
Card text
Case of the Ransacked Lab
Enchantment — Case
Instant and sorcery spells you cast cost
less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Murders at Karlov Manor (MKM)
·
Rare
·
Illustrated by Borja Pindado
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.