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Part of Reality Fracture
·
Sorcery
·
Reality Fracture (FRA)
Live Play Data
Cast Away Doubt
0%
Live Inclusion
Times Brought
187
Decks Running
77
Median Cast Turn
6
Drawn → Played
60%
Format
First-cast turn
n=21
0%
T1
5%
T2
14%
T3
10%
T4
14%
T5
48%
T6-9
10%
T10+
Median
6
P25
4
· P75
7
· max
14
On curve
19%
(3 / 21 cast on T3)
Cast same turn as drawn
43%
The "good card" funnel
187 brought · 68 playersBrought to game
187
Ever drawn
35
Reached battlefield
21
Still on board at game end
1
≥ -7.0pp
Players who cast this card win 33% of the time (n=20) , vs 18% when it never left the library (n=134).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.4pp; 95% confidence interval -7.0pp to +35.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances2.6%
Battlefield
52.6%
Graveyard
10.5%
Exile
34.2%
Hand
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
10 decks
-
2
Ingris Stingerquill
6 decks
-
3
Indoraptor, the Perfect Hybrid
4 decks
-
4
Kardur, Doomscourge
3 decks
-
5
Ashcoat of the Shadow Swarm
2 decks
-
6
Avacyn, Angel of Horror
2 decks
-
7
Edgar Markov
2 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
-
9
Marrow-Gnawer
2 decks
-
10
Massacre Girl, Most Wanted
2 decks
Card text
Cast Away Doubt
Sorcery
Draw two cards. Cast Away Doubt deals 2 damage to each player.
Reality Fracture (FRA)
·
Common
·
Illustrated by Zara Alfonso
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.