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Part of Reality Fracture
·
Sorcery
·
Reality Fracture (FRA)
Live Play Data
Cast Away Doubt
0%
Live Inclusion
Times Brought
351
Decks Running
144
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=45
0%
T1
4%
T2
11%
T3
9%
T4
16%
T5
47%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
16%
(5 / 45 cast on T3)
Cast same turn as drawn
42%
The "good card" funnel
351 brought · 127 playersBrought to game
351
Ever drawn
66
Reached battlefield
45
Still on board at game end
2
≥ -0.1pp
Players who cast this card win 37% of the time (n=44) , vs 22% when it never left the library (n=264).
When players drew this card but left it in hand, they won 39% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.8pp; 95% confidence interval -0.1pp to +29.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances2.7%
Battlefield
64.9%
Graveyard
9.5%
Exile
23.0%
Hand
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
27 decks
-
2
Ingris Stingerquill
8 decks
-
3
Indoraptor, the Perfect Hybrid
7 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
-
5
Rakdos, Lord of Riots
4 decks
-
6
Sheoldred, the Apocalypse
4 decks
-
7
Gwenom, Remorseless
3 decks
-
8
Kardur, Doomscourge
3 decks
-
9
Silverquill, the Disputant
3 decks
-
10
Abaddon the Despoiler
2 decks
Card text
Cast Away Doubt
Sorcery
Draw two cards. Cast Away Doubt deals 2 damage to each player.
Reality Fracture (FRA)
·
Common
·
Illustrated by Zara Alfonso
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.