Live Play Data
Cavalier of Flame
0%
Live Inclusion
Times Brought
204
Decks Running
92
Median Cast Turn
7.0
Drawn → Played
68%
Format
First-cast turn
n=36
0%
T1
0%
T2
0%
T3
8%
T4
17%
T5
64%
T6-9
11%
T10+
Median
7.0
P25
6
· P75
8
· max
12
On curve
25%
(6 / 36 cast on T5)
Cast same turn as drawn
40%
The "good card" funnel
204 brought · 85 playersBrought to game
204
Ever drawn
53
Reached battlefield
36
Still on board at game end
23
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 42% of the time (n=32) , vs 27% when it never left the library (n=126).
When players drew this card but left it in hand, they won 35% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.8pp; 95% confidence interval -3.9pp to +33.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances3.6%
Library
41.8%
Battlefield
30.9%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
33 decks
-
2
Ashling, the Limitless
15 decks
-
3
Calamity, Galloping Inferno
3 decks
-
4
Arthur, Marigold Knight
2 decks
-
5
Doctor Doom, King of Latveria
2 decks
-
6
Hofri Ghostforge
2 decks
-
7
Nissa, Leyline Tamer
2 decks
-
8
Syr Gwyn, Hero of Ashvale
2 decks
-
9
Tannuk, Steadfast Second
2 decks
-
10
Zell Dincht
2 decks
Card text
Cavalier of Flame
Creature — Elemental Knight
6 / 5
Core Set 2020 (M20)
·
Mythic
·
Illustrated by Wesley Burt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.