Cavalier of Flame card art
Live Play Data

Cavalier of Flame

{2} {R} {R} {R} · Creature — Elemental Knight · Core Set 2020 (M20)
0%
Live Inclusion
Times Brought
204
Decks Running
92
Median Cast Turn
7.0
Drawn → Played
68%
Format

First-cast turn

n=36
0%
T1
0%
T2
0%
T3
8%
T4
17%
T5
64%
T6-9
11%
T10+
Median 7.0 P25 6 · P75 8 · max 12
On curve 25% (6 / 36 cast on T5) Cast same turn as drawn 40%

The "good card" funnel

204 brought · 85 players
Brought to game
204
Ever drawn
53
Reached battlefield
36
Still on board at game end
23

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.9pp

Players who cast this card win 42% of the time (n=32) , vs 27% when it never left the library (n=126).

When players drew this card but left it in hand, they won 35% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.8pp; 95% confidence interval -3.9pp to +33.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

55 instances
3.6%
Library
41.8%
Battlefield
30.9%
Graveyard
7.3%
Exile
Card text
Cavalier of Flame card

Cavalier of Flame

{2} {R} {R} {R}
Creature — Elemental Knight
{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. When this creature enters, discard any number of cards, then draw that many cards. When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
6 / 5
Core Set 2020 (M20) · Mythic · Illustrated by Wesley Burt

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.