Live Play Data
Cavalier of Night
0%
Live Inclusion
Times Brought
410
Decks Running
138
Median Cast Turn
7.0
Drawn → Played
64%
Format
First-cast turn
n=64
0%
T1
2%
T2
3%
T3
13%
T4
14%
T5
55%
T6-9
14%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
31%
(9 / 64 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
410 brought · 134 playersBrought to game
410
Ever drawn
100
Reached battlefield
64
Still on board at game end
33
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.1pp
Players who cast this card win 39% of the time (n=60) , vs 32% when it never left the library (n=246).
When players drew this card but left it in hand, they won 19% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -6.1pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
114 instances0.9%
Library
28.9%
Battlefield
36.0%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Sidar Jabari of Zhalfir
40 decks
-
2
Ashling, the Limitless
34 decks
-
3
Meren of Clan Nel Toth
6 decks
-
4
Coram, the Undertaker
4 decks
-
5
Sefris of the Hidden Ways
4 decks
-
6
Aryel, Knight of Windgrace
3 decks
-
7
Avacyn, Angel of Horror
3 decks
-
8
Syr Gwyn, Hero of Ashvale
3 decks
-
9
Ares, God of War
2 decks
-
10
Bladewing, Deathless Tyrant
2 decks
Card text
Cavalier of Night
Creature — Elemental Knight
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
4 / 5
Core Set 2020 (M20)
·
Mythic
·
Illustrated by Viktor Titov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.