Live Play Data
Cave of Temptation
Land
·
Modern Horizons (MH1)
0%
Live Inclusion
Times Brought
237
Decks Running
118
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=36
17%
T1
11%
T2
11%
T3
6%
T4
14%
T5
28%
T6-9
14%
T10+
Median
5.0
P25
2
· P75
7
· max
16
Cast same turn as drawn
59%
The "good card" funnel
237 brought · 113 playersBrought to game
237
Ever drawn
48
Reached battlefield
36
Still on board at game end
33
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.6pp
Players who cast this card win 26% of the time (n=30) , vs 15% when it never left the library (n=152).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval -3.6pp to +25.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances1.9%
Library
62.3%
Battlefield
18.9%
Graveyard
17.0%
Hand
Commanders that played this card
in tracked games-
1
The Swarmlord
55 decks
-
2
Magus Lucea Kane
11 decks
-
3
Arixmethes, Slumbering Isle
8 decks
-
4
Child of Alara
3 decks
-
5
Animar, Soul of Elements
2 decks
- 6 Graaz, Unstoppable Juggernaut 2 decks
-
7
Kenrith, the Returned King
2 decks
-
8
Shadrix Silverquill
2 decks
-
9
Shroofus Sproutsire
2 decks
- 10 Zhulodok, Void Gorger 2 decks
Card text
Cave of Temptation
Land
Modern Horizons (MH1)
·
Common
·
Illustrated by Winona Nelson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.