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Part of Tales of Middle-earth
Live Play Data
Cavern of Souls
Land
·
The Lost Caverns of Ixalan (LCI)
8%
Live Inclusion
Times Brought
11427
Decks Running
4800
Median Cast Turn
3
Drawn → Played
81%
Format
First-cast turn
n=2241
25%
T1
13%
T2
14%
T3
11%
T4
10%
T5
24%
T6-9
4%
T10+
Median
3
P25
1
· P75
6
· max
16
Cast same turn as drawn
64%
The "good card" funnel
11431 brought · 2684 playersBrought to game
11431
Ever drawn
2781
Reached battlefield
2241
Still on board at game end
2078
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.5pp
Players who cast this card win 30% of the time (n=2022) , vs 27% when it never left the library (n=7207).
When players drew this card but left it in hand, they won 36% (n=470).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval +1.5pp to +5.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
3100 instances3.2%
Library
67.0%
Battlefield
11.4%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
206 decks
-
2
Gishath, Sun's Avatar
110 decks
-
3
Giada, Font of Hope
109 decks
-
4
Edgar Markov
105 decks
-
5
Krenko, Mob Boss
105 decks
-
6
Pantlaza, Sun-Favored
101 decks
-
7
The First Sliver
74 decks
- 8 Zhulodok, Void Gorger 67 decks
-
9
Kaalia of the Vast
61 decks
-
10
Ulalek, Fused Atrocity
61 decks
Card text
Cavern of Souls
Land
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
The Lost Caverns of Ixalan (LCI)
·
Mythic
·
Illustrated by Alayna Danner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.