Cavern of Souls
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Cavern of Souls
Final zone distribution
611 instancesCommanders that played this card
in tracked games-
1
The Ur-Dragon
88 decks
-
2
Krenko, Mob Boss
41 decks
-
3
The First Sliver
38 decks
-
4
Gishath, Sun's Avatar
33 decks
-
5
Edgar Markov
32 decks
-
6
Pantlaza, Sun-Favored
30 decks
- 7 Zhulodok, Void Gorger 29 decks
-
8
Giada, Font of Hope
27 decks
-
9
Ulalek, Fused Atrocity
23 decks
-
10
Miirym, Sentinel Wyrm
22 decks
The "good card" funnel
2788 brought · 912 playersOnce cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=372) , vs 25% when it never left the library (n=1631).
When players drew this card but left it in hand, they won 33% (n=74) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.8pp; 95% confidence interval -1.0pp to +4.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=467Full analysis unlocks as more games are tracked. Stats refresh nightly.