Cavern of Souls
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
129 instancesCommanders that played this card
in tracked games-
1
The Ur-Dragon
22 decks
-
2
Krenko, Mob Boss
13 decks
-
3
Giada, Font of Hope
10 decks
-
4
Gishath, Sun's Avatar
8 decks
-
5
The First Sliver
8 decks
- 6 Zhulodok, Void Gorger 7 decks
-
7
Miirym, Sentinel Wyrm
5 decks
-
8
Choco, Seeker of Paradise
4 decks
-
9
Lumra, Bellow of the Woods
4 decks
-
10
Pantlaza, Sun-Favored
4 decks
The "good card" funnel
542 brought · 208 playersOnce cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=90) , vs 25% when it never left the library (n=367).
When players drew this card but left it in hand, they won 34% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.6pp; 95% confidence interval -2.8pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=94Full analysis unlocks as more games are tracked. Stats refresh nightly.