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Cavern of Souls card art
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Cavern of Souls

Land · The Lost Caverns of Ixalan (LCI)
Times Brought
2776
Decks Running
1389
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Cavern of Souls card

Cavern of Souls

Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
The Lost Caverns of Ixalan (LCI) · Mythic · Illustrated by Alayna Danner

Final zone distribution

611 instances
3.1%
Library
71.0%
Battlefield
8.3%
Graveyard
5.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

2788 brought · 912 players
Brought to game
2788
Ever drawn
559
Reached battlefield
467
Still on board at game end
434

Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.0pp

Players who cast this card win 27% of the time (n=372) , vs 25% when it never left the library (n=1631).

When players drew this card but left it in hand, they won 33% (n=74) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.8pp; 95% confidence interval -1.0pp to +4.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=467
29%
T1
16%
T2
13%
T3
10%
T4
8%
T5
19%
T6-9
4%
T10+
Median 3 P25 1 · P75 5 · max 15
Cast same turn as drawn 67%
3037 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.