Caves of Koilos
Caves of Koilos appears in 30% of tracked Commander decks that run white or black, and 77% of drawn copies reach the battlefield before the game ends, with a median first-cast turn of 4.
Caves of Koilos is one of the original pain lands, trading 1 life for a white or black mana with no other strings attached. Across 1264 tracked multiplayer Commander games on Playgroup Live, it sits in 30% of eligible decks, a solid foothold for a fixing land that competes with fetch lands, shock lands, and check lands for the same slots.
The play pattern is what you'd expect from a reliable dual: 77% of drawn copies are cast before the game ends, and median first play lands on turn 4. Once it hits the battlefield, it sticks: 91% stickiness reflects the reality that opponents rarely spend resources on a basic-seeming land. The small life-payment is almost never a meaningful constraint, which is exactly why pain lands have remained Commander staples for years.
The commander distribution tells a clear story. Killian, Decisive Mentor headlines the list, consistent with that deck's need for both colors on a tight curve. Edgar Markov, Kaalia of the Vast, and Teysa Karlov all appear across Orzhov and Mardu builds, where reliable two-color fixing matters more than arriving untapped. With 613 distinct players contributing data and a single-player ceiling of under 4%, the dataset is well spread across the player base.
- 30% of tracked Commander decks include Caves of Koilos
- 77% of drawn copies reach the battlefield before the game ends
- T4 median turn of first play
- 91% battlefield stickiness once played
- 613 distinct players have brought this card to a tracked game
- 28% normalized win rate in games where the land was played
First-cast turn
n=267The "good card" funnel
1409 brought · 613 playersOf 1409 copies brought to multiplayer games, 347 were drawn, 267 of those were played, and nearly all stayed on the battlefield through the end of the game.
Players who cast this card win 28% of the time (n=259) , vs 24% when it never left the library (n=946).
When players drew this card but left it in hand, they won 26% (n=78) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.8pp; 95% confidence interval -0.9pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
379 instancesThe overwhelming majority of Caves of Koilos copies finish the game on the battlefield, reflecting how rarely opponents interact with a pain land once it resolves. Most library copies simply were never drawn in the 100-card singleton format.
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
68 decks
-
2
Edgar Markov
29 decks
-
3
Teysa Karlov
24 decks
-
4
Ulalek, Fused Atrocity
24 decks
-
5
Betor, Ancestor's Voice
22 decks
-
6
Mr. House, President and CEO
20 decks
-
7
Y'shtola, Night's Blessed
20 decks
-
8
Isshin, Two Heavens as One
18 decks
-
9
Temmet, Naktamun's Will
18 decks
-
10
Jin Sakai, Ghost of Tsushima
17 decks
Killian, Decisive Mentor leads with the most tracked decks, but the list spans Orzhov, Mardu, Esper, and five-color commanders, showing that Caves of Koilos earns its slot across a wide range of strategies rather than concentrating in a single archetype.