collections_bookmark Part of Secrets of Strixhaven
Ceaseless Conflict card art
Live Play Data

Ceaseless Conflict

{3} {W} {W} · Sorcery · Secrets of Strixhaven Commander (SOC)
1%
Live Inclusion
Times Brought
416
Decks Running
191
Median Cast Turn
7.0
Drawn → Played
56%
Format

First-cast turn

n=52
0%
T1
2%
T2
2%
T3
0%
T4
8%
T5
65%
T6-9
23%
T10+
Median 7.0 P25 6 · P75 9 · max 13
On curve 12% (4 / 52 cast on T5) Cast same turn as drawn 22%

The "good card" funnel

416 brought · 183 players
Brought to game
416
Ever drawn
93
Reached battlefield
52
Still on board at game end
7
≥ -1.6pp

Players who cast this card win 41% of the time (n=52) , vs 30% when it never left the library (n=278).

When players drew this card but left it in hand, they won 33% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.8pp; 95% confidence interval -1.6pp to +25.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

121 instances
4.1%
Library
5.8%
Battlefield
44.6%
Graveyard
19.8%
Exile

Commanders that played this card

in tracked games
Card text
Ceaseless Conflict card

Ceaseless Conflict

{3} {W} {W}
Sorcery
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Liiga Smilshkalne

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.