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Ceaseless Conflict card art
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Ceaseless Conflict

{3} {W} {W} · Sorcery · Secrets of Strixhaven Commander (SOC)
Times Brought
229
Decks Running
133
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ceaseless Conflict card

Ceaseless Conflict

{3} {W} {W}
Sorcery
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Liiga Smilshkalne

Final zone distribution

70 instances
8.6%
Library
8.6%
Battlefield
38.6%
Graveyard
8.6%
Exile

The "good card" funnel

229 brought · 126 players
Brought to game
229
Ever drawn
58
Reached battlefield
28
Still on board at game end
6
≥ -7.2pp

Players who cast this card win 28% of the time (n=23) , vs 24% when it never left the library (n=117).

When players drew this card but left it in hand, they won 29% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.1pp; 95% confidence interval -7.2pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
0%
T2
0%
T3
0%
T4
14%
T5
68%
T6-9
18%
T10+
Median 8.0 P25 7 · P75 9 · max 14
On curve 14% (4 / 28 cast on T5) Cast same turn as drawn 30%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.