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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed (ECL)
Live Play Data
Celestial Reunion
0%
Live Inclusion
Times Brought
223
Decks Running
113
Median Cast Turn
7
Drawn → Played
53%
Format
First-cast turn
n=27
0%
T1
0%
T2
11%
T3
11%
T4
11%
T5
52%
T6-9
15%
T10+
Median
7
P25
5
· P75
9
· max
13
Cast same turn as drawn
38%
The "good card" funnel
223 brought · 110 playersBrought to game
223
Ever drawn
51
Reached battlefield
27
Still on board at game end
2
≥ +1.6pp
Players who cast this card win 42% of the time (n=23) , vs 21% when it never left the library (n=147).
When players drew this card but left it in hand, they won 27% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.4pp; 95% confidence interval +1.6pp to +41.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances2.0%
Library
3.9%
Battlefield
49.0%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Indominus Rex, Alpha
11 decks
-
2
Beorn the Fierce
9 decks
-
3
Maralen, Fae Ascendant
6 decks
-
4
Ashling, the Limitless
4 decks
-
5
Cosmic Spider-Man
4 decks
-
6
Dionus, Elvish Archdruid
4 decks
-
7
Kwia Vigorbloom
4 decks
-
8
Shang-Chi, Master of Kung Fu
4 decks
-
9
The Ur-Dragon
4 decks
-
10
Doran, Besieged by Time
3 decks
Card text
Celestial Reunion
Sorcery
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Lorwyn Eclipsed (ECL)
·
Mythic
·
Illustrated by Justin Gerard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.