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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed (ECL)
Live Play Data
Celestial Reunion
0%
Live Inclusion
Times Brought
128
Decks Running
67
Median Cast Turn
—
Drawn → Played
43%
Format
First-cast turn
n=13Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
128 brought · 66 playersBrought to game
128
Ever drawn
30
Reached battlefield
13
Still on board at game end
1
Final zone distribution
30 instances3.3%
Library
3.3%
Battlefield
40.0%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Indominus Rex, Alpha
6 decks
-
2
Maralen, Fae Ascendant
5 decks
-
3
Ashling, the Limitless
4 decks
-
4
Beorn the Fierce
4 decks
-
5
Dionus, Elvish Archdruid
3 decks
-
6
High Perfect Morcant
3 decks
-
7
Cosmic Spider-Man
2 decks
-
8
Lathril, Blade of the Elves
2 decks
-
9
Nephilim Epochal
2 decks
-
10
Pantlaza, Sun-Favored
2 decks
Card text
Celestial Reunion
Sorcery
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Lorwyn Eclipsed (ECL)
·
Mythic
·
Illustrated by Justin Gerard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.