Live Play Data
Chain Lightning
1%
Live Inclusion
Times Brought
214
Decks Running
107
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=33
0%
T1
3%
T2
6%
T3
15%
T4
15%
T5
48%
T6-9
12%
T10+
Median
6
P25
5
· P75
7
· max
13
On curve
0%
(0 / 33 cast on T1)
Cast same turn as drawn
37%
The "good card" funnel
215 brought · 98 playersBrought to game
215
Ever drawn
51
Reached battlefield
33
Still on board at game end
12
≥ +3.2pp
Players who cast this card win 49% of the time (n=30) , vs 28% when it never left the library (n=139).
When players drew this card but left it in hand, they won 26% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.8pp; 95% confidence interval +3.2pp to +38.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances1.7%
Library
20.7%
Battlefield
48.3%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
67 decks
-
2
Imodane, the Pyrohammer
3 decks
-
3
Aegar, the Freezing Flame
2 decks
-
4
Spider-Man 2099
2 decks
-
5
Vivi Ornitier
2 decks
-
6
Alania, Divergent Storm
1 decks
-
7
Alexios, Deimos of Kosmos
1 decks
-
8
Auntie Blyte, Bad Influence
1 decks
-
9
Aurelia, the Warleader
1 decks
-
10
Balin, Loremaster
1 decks
Card text
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay 
. If the player does, they may copy this spell and may choose a new target for that copy.
Dominaria Remastered (DMR)
·
Common
·
Illustrated by Christopher Moeller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.