Live Play Data
Chain Lightning
1%
Live Inclusion
Times Brought
442
Decks Running
185
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=59
0%
T1
3%
T2
3%
T3
10%
T4
20%
T5
53%
T6-9
10%
T10+
Median
6
P25
5
· P75
7
· max
13
On curve
0%
(0 / 59 cast on T1)
Cast same turn as drawn
38%
The "good card" funnel
443 brought · 173 playersBrought to game
443
Ever drawn
94
Reached battlefield
59
Still on board at game end
20
≥ +7.4pp
Players who cast this card win 47% of the time (n=55) , vs 26% when it never left the library (n=299).
When players drew this card but left it in hand, they won 20% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.4pp; 95% confidence interval +7.4pp to +33.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
106 instances1.9%
Library
18.9%
Battlefield
50.0%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
100 decks
-
2
Imodane, the Pyrohammer
8 decks
-
3
Heartless Hidetsugu
4 decks
-
4
Massimo, the Magician
3 decks
-
5
Spider-Man 2099
3 decks
-
6
Vivi Ornitier
3 decks
-
7
Aegar, the Freezing Flame
2 decks
-
8
Auntie Blyte, Bad Influence
2 decks
-
9
Krenko, Mob Boss
2 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
Card text
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay 
. If the player does, they may copy this spell and may choose a new target for that copy.
Dominaria Remastered (DMR)
·
Common
·
Illustrated by Christopher Moeller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.