Live Play Data
Chain of Vapor
2%
Live Inclusion
Times Brought
777
Decks Running
352
Median Cast Turn
5
Drawn → Played
50%
Format
First-cast turn
n=99
4%
T1
2%
T2
9%
T3
18%
T4
18%
T5
44%
T6-9
4%
T10+
Median
5
P25
4
· P75
7
· max
16
On curve
4%
(4 / 99 cast on T1)
Cast same turn as drawn
36%
The "good card" funnel
777 brought · 312 playersBrought to game
777
Ever drawn
199
Reached battlefield
99
Still on board at game end
7
≥ -4.8pp
Players who cast this card win 33% of the time (n=95) , vs 29% when it never left the library (n=448).
When players drew this card but left it in hand, they won 46% (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.8pp; 95% confidence interval -4.8pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
227 instances4.0%
Library
3.1%
Battlefield
48.9%
Graveyard
13.2%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
29 decks
-
2
Kinnan, Bonder Prodigy
26 decks
-
3
Rograkh, Son of Rohgahh
20 decks
-
4
Tymna the Weaver
20 decks
-
5
Urza, Lord High Artificer
16 decks
-
6
Yusri, Fortune's Flame
16 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
14 decks
-
8
Kraum, Ludevic's Opus
11 decks
-
9
Thrasios, Triton Hero
7 decks
-
10
Marneus Calgar
6 decks
Card text
Chain of Vapor
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Commander 2016 (C16)
·
Uncommon
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.