Card Preview
Chain of Vapor
Times Brought
998
Decks Running
448
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Chain of Vapor
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Commander 2016 (C16)
·
Uncommon
·
Illustrated by Svetlin Velinov
Final zone distribution
254 instances6.3%
Library
6.7%
Battlefield
43.3%
Graveyard
18.5%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
42 decks
-
2
Kinnan, Bonder Prodigy
31 decks
-
3
Rograkh, Son of Rohgahh
31 decks
-
4
Urza, Lord High Artificer
25 decks
-
5
Kraum, Ludevic's Opus
17 decks
-
6
Ral, Monsoon Mage // Ral, Leyline Prodigy
17 decks
-
7
Tymna the Weaver
16 decks
-
8
Yuriko, the Tiger's Shadow
15 decks
-
9
Thrasios, Triton Hero
14 decks
-
10
Yusri, Fortune's Flame
14 decks
The "good card" funnel
998 brought · 386 playersBrought to game
998
Ever drawn
210
Reached battlefield
101
Still on board at game end
17
≥ -2.9pp
Players who cast this card win 29% of the time (n=77) , vs 26% when it never left the library (n=494).
When players drew this card but left it in hand, they won 28% (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -2.9pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=101
0%
T1
6%
T2
7%
T3
20%
T4
13%
T5
43%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
0%
(0 / 101 cast on T1)
Cast same turn as drawn
50%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.