Card Preview
Chain of Vapor
Times Brought
435
Decks Running
195
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Chain of Vapor
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Commander 2016 (C16)
·
Uncommon
·
Illustrated by Svetlin Velinov
Final zone distribution
104 instances4.8%
Library
3.8%
Battlefield
43.3%
Graveyard
19.2%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
21 decks
-
2
Rograkh, Son of Rohgahh
16 decks
-
3
Kinnan, Bonder Prodigy
15 decks
-
4
Urza, Lord High Artificer
11 decks
-
5
Yuriko, the Tiger's Shadow
11 decks
-
6
Kraum, Ludevic's Opus
10 decks
-
7
Ral, Monsoon Mage // Ral, Leyline Prodigy
10 decks
-
8
Tymna the Weaver
9 decks
-
9
Najeela, the Blade-Blossom
8 decks
-
10
Thrasios, Triton Hero
7 decks
The "good card" funnel
435 brought · 184 playersBrought to game
435
Ever drawn
91
Reached battlefield
42
Still on board at game end
4
≥ -4.2pp
Players who cast this card win 29% of the time (n=34) , vs 25% when it never left the library (n=225).
When players drew this card but left it in hand, they won 32% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -4.2pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
2%
T1
7%
T2
17%
T3
17%
T4
19%
T5
33%
T6-9
5%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
2%
(1 / 42 cast on T1)
Cast same turn as drawn
49%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.