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Part of Duskmourn: House of Horror
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Artifact — Equipment
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Duskmourn: House of Horror (DSK)
Live Play Data
Chainsaw
1%
Live Inclusion
Times Brought
445
Decks Running
192
Median Cast Turn
4.0
Drawn → Played
80%
Format
First-cast turn
n=84
5%
T1
14%
T2
14%
T3
20%
T4
12%
T5
29%
T6-9
6%
T10+
Median
4.0
P25
3
· P75
6
· max
14
On curve
19%
(12 / 84 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
447 brought · 174 playersBrought to game
447
Ever drawn
105
Reached battlefield
84
Still on board at game end
68
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.8pp
Players who cast this card win 22% of the time (n=77) , vs 20% when it never left the library (n=290).
When players drew this card but left it in hand, they won 17% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -7.8pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
118 instances5.1%
Library
57.6%
Battlefield
16.1%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Alexios, Deimos of Kosmos
9 decks
-
2
Amy Rose
8 decks
-
3
Captain America, First Avenger
7 decks
-
4
Khârn the Betrayer
7 decks
-
5
Wick, the Whorled Mind
7 decks
-
6
Spider-Man 2099
6 decks
-
7
Tony Stark // The Invincible Iron Man
6 decks
-
8
Ares, God of War
5 decks
-
9
Cloud, Ex-SOLDIER
5 decks
-
10
Evereth, Viceroy of Plunder
5 decks
Card text
Chainsaw
Artifact — Equipment
When this Equipment enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on this Equipment.
Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.
Equip 
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by J.P. Targete
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.