Live Play Data
Chakram Retriever
0%
Live Inclusion
Times Brought
272
Decks Running
128
Median Cast Turn
5.0
Drawn → Played
66%
Format
First-cast turn
n=54
0%
T1
4%
T2
6%
T3
26%
T4
17%
T5
43%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
8
· max
12
On curve
52%
(9 / 54 cast on T5)
Cast same turn as drawn
42%
The "good card" funnel
272 brought · 121 playersBrought to game
272
Ever drawn
82
Reached battlefield
54
Still on board at game end
39
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.5pp
Players who cast this card win 38% of the time (n=53) , vs 23% when it never left the library (n=170).
When players drew this card but left it in hand, they won 22% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.0pp; 95% confidence interval +1.5pp to +28.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances1.2%
Library
45.3%
Battlefield
17.4%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Helga, Skittish Seer
55 decks
-
2
Emry, Lurker of the Loch
9 decks
-
3
Codie, Ravenous Codex
8 decks
-
4
Alaundo the Seer
6 decks
-
5
Whtz, the Bibliophile
6 decks
-
6
Lady Octopus, Inspired Inventor
4 decks
-
7
Ashling, the Limitless
3 decks
-
8
Will, Scion of Peace
3 decks
-
9
Arcanis the Omnipotent
2 decks
-
10
Immortus, Master of Eternity
2 decks
Card text
Chakram Retriever
Creature — Elemental Dog
Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.)
Whenever you cast a spell during your turn, untap target creature.
2 / 4
Battlebond (BBD)
·
Uncommon
·
Illustrated by Dmitry Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.