Live Play Data
Chakram Retriever
0%
Live Inclusion
Times Brought
200
Decks Running
103
Median Cast Turn
5
Drawn → Played
65%
Format
First-cast turn
n=43
2%
T1
5%
T2
14%
T3
23%
T4
14%
T5
40%
T6-9
2%
T10+
Median
5
P25
4
· P75
7
· max
11
On curve
58%
(6 / 43 cast on T5)
Cast same turn as drawn
45%
The "good card" funnel
200 brought · 97 playersBrought to game
200
Ever drawn
66
Reached battlefield
43
Still on board at game end
32
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.6pp
Players who cast this card win 35% of the time (n=38) , vs 21% when it never left the library (n=116).
When players drew this card but left it in hand, they won 29% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.2pp; 95% confidence interval -1.6pp to +29.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances1.5%
Library
47.8%
Battlefield
11.9%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Helga, Skittish Seer
44 decks
-
2
Emry, Lurker of the Loch
9 decks
-
3
Codie, Ravenous Codex
8 decks
-
4
Whtz, the Bibliophile
6 decks
-
5
Alaundo the Seer
5 decks
-
6
Lady Octopus, Inspired Inventor
4 decks
-
7
Arcanis the Omnipotent
2 decks
-
8
Ashling, the Limitless
2 decks
-
9
Kruphix, God of Horizons
2 decks
-
10
The Face of Boe
2 decks
Card text
Chakram Retriever
Creature — Elemental Dog
Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.)
Whenever you cast a spell during your turn, untap target creature.
2 / 4
Battlebond (BBD)
·
Uncommon
·
Illustrated by Dmitry Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.