Chakram Retriever
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Chakram Retriever
Final zone distribution
45 instancesCommanders that played this card
in tracked games-
1
Helga, Skittish Seer
43 decks
-
2
Ellie and Alan, Paleontologists
5 decks
-
3
Whtz, the Bibliophile
5 decks
-
4
Alaundo the Seer
4 decks
-
5
Ashling, the Limitless
4 decks
-
6
Emry, Lurker of the Loch
3 decks
-
7
Codie, Ravenous Codex
2 decks
-
8
Kruphix, God of Horizons
2 decks
-
9
Lady Octopus, Inspired Inventor
2 decks
-
10
Will, Scion of Peace
2 decks
The "good card" funnel
168 brought · 76 playersOnce cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 40% of the time (n=24) , vs 25% when it never left the library (n=113).
When players drew this card but left it in hand, they won 27% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.4pp; 95% confidence interval +4.9pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.