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Chandra, Hope's Beacon card art
Live Play Data

Chandra, Hope's Beacon

{4} {R} {R} · Legendary Planeswalker — Chandra · March of the Machine (MOM)
1%
Live Inclusion
Times Brought
232
Decks Running
142
Median Cast Turn
7.0
Drawn → Played
56%
Format

First-cast turn

n=30
0%
T1
0%
T2
0%
T3
3%
T4
17%
T5
57%
T6-9
23%
T10+
Median 7.0 P25 6 · P75 9 · max 12
On curve 27% (2 / 30 cast on T6) Cast same turn as drawn 44%

The "good card" funnel

232 brought · 130 players
Brought to game
232
Ever drawn
54
Reached battlefield
30
Still on board at game end
20

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.8pp

Players who cast this card win 19% of the time (n=27) , vs 18% when it never left the library (n=159).

When players drew this card but left it in hand, they won 30% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.1pp; 95% confidence interval -13.8pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

64 instances
6.3%
Library
31.3%
Battlefield
29.7%
Graveyard
6.3%
Exile
Card text
Chandra, Hope's Beacon card

Chandra, Hope's Beacon

{4} {R} {R}
Legendary Planeswalker — Chandra
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn. +2: Add two mana in any combination of colors. +1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards. −X: Chandra deals X damage to each of up to two targets.
Loyalty 5
March of the Machine (MOM) · Mythic · Illustrated by Kieran Yanner

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.