Live Play Data
Chishiro, the Shattered Blade
1%
Live Inclusion
Times Brought
193
Decks Running
63
Median Cast Turn
4
Drawn → Played
64%
Format
First-cast turn
n=97
0%
T1
2%
T2
14%
T3
38%
T4
24%
T5
20%
T6-9
2%
T10+
Median
4
P25
4
· P75
5
· max
14
On curve
55%
(37 / 97 cast on T4)
Cast same turn as drawn
50%
The "good card" funnel
193 brought · 62 playersBrought to game
193
Ever drawn
42
Reached battlefield
27
Still on board at game end
14
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.9pp
Players who cast this card win 25% of the time (n=24) , vs 17% when it never left the library (n=125).
When players drew this card but left it in hand, they won 5% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.4pp; 95% confidence interval -8.9pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances3.9%
Library
27.5%
Battlefield
37.3%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
12 decks
-
2
Dogmeat, Ever Loyal
9 decks
-
3
Stangg, Echo Warrior
8 decks
-
4
Preston Garvey, Minuteman
5 decks
-
5
Uril, the Miststalker
4 decks
-
6
Toph, the First Metalbender
3 decks
-
7
Wolverine, Best There Is
3 decks
-
8
Aerid Konstrari
2 decks
-
9
Kaima, the Fractured Calm
2 decks
-
10
Amarant Coral
1 decks
Card text
Chishiro, the Shattered Blade
Legendary Creature — Snake Samurai
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
4 / 4
Neon Dynasty Commander (NEC)
·
Mythic
·
Illustrated by Lius Lasahido
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.