Chromatic Lantern
8% of tracked Commander decks run Chromatic Lantern, and 77% of drawn copies reach the battlefield. It most commonly resolves on turn 4.5, spread across 385 distinct players.
Chromatic Lantern sits in 8% of Commander decks tracked on Playgroup Live. It appears in 523 of the 6164 distinct tracked decks, making it one of the most consistent mana-fixing artifacts in the format. That number is directional, not definitive, but the signal is consistent across 794 tracked games.
The draw-to-play rate tells the core story: 77% of copies that reach a player's hand are cast before the game ends. Median first cast lands on turn 4.5, with most action clustered between turns 3 and 7. The card does not sit in hand long when it arrives. The median hand-to-cast delay is 1 turn, which reflects how quickly players move it to the battlefield once they have the mana.
Chromatic Lantern belongs almost exclusively to multicolor decks. Five-color commanders dominate the top-commander list, and the pattern makes sense: a 3-mana artifact that turns every land into a rainbow source is worth a slot the moment your commander demands three or more colors. Two-color and mono-color decks rarely bother.
- 8% of tracked Commander decks include Chromatic Lantern
- 77% of drawn copies are cast before the game ends
- T4.5 median first-cast turn
- 78% battlefield stickiness once cast
- 385 distinct players have brought this card to a tracked game
- 38% of casts land exactly on-curve at 3 mana
First-cast turn
n=170The "good card" funnel
927 brought · 385 playersOf 927 copies brought to games, 222 were drawn, 170 of those were cast, and 78% of resolved copies remained on the battlefield at end of game.
Players who cast this card win 25% of the time (n=170) , vs 23% when it never left the library (n=665).
When players drew this card but left it in hand, they won 21% (n=49) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.5pp; 95% confidence interval -4.1pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
237 instancesMost tracked copies of Chromatic Lantern finish on the battlefield, a sharp contrast to the typical singleton that spends the whole game buried in a 100-card deck and never surfaces.
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
25 decks
-
2
The Ur-Dragon
14 decks
-
3
Leonardo, the Balance
13 decks
-
4
Tom Bombadil
13 decks
-
5
Toph, the First Metalbender
13 decks
-
6
Atraxa, Praetors' Voice
10 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
10 decks
-
8
Frodo, Adventurous Hobbit
10 decks
-
9
Kenrith, the Returned King
10 decks
-
10
Cosmic Spider-Man
9 decks
Five-color commanders fill nearly every slot in the top-10 list, a direct reflection of Chromatic Lantern's core job: solving the hardest mana-fixing problems in the format.