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Part of Commander Masters
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Artifact
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Mystery Booster Commander Edition (MBC)
Live Play Data
Chromatic Lantern
9%
Live Inclusion
Times Brought
10144
Decks Running
4281
Median Cast Turn
4
Drawn → Played
75%
Format
First-cast turn
n=1829
2%
T1
12%
T2
24%
T3
13%
T4
12%
T5
30%
T6-9
7%
T10+
Median
4
P25
3
· P75
7
· max
23
On curve
38%
(439 / 1829 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
10147 brought · 2725 playersBrought to game
10147
Ever drawn
2450
Reached battlefield
1829
Still on board at game end
1469
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.8pp
Players who cast this card win 27% of the time (n=1650) , vs 23% when it never left the library (n=6450).
When players drew this card but left it in hand, they won 27% (n=554).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval +1.8pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2698 instances3.0%
Library
54.4%
Battlefield
19.1%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
221 decks
-
2
Ashling, the Limitless
159 decks
-
3
Toph, the First Metalbender
130 decks
-
4
The Ur-Dragon
125 decks
-
5
Leonardo, the Balance
114 decks
-
6
Atraxa, Praetors' Voice
88 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
87 decks
-
8
The First Sliver
80 decks
-
9
Jodah, the Unifier
79 decks
-
10
Frodo, Adventurous Hobbit
67 decks
Card text
Chromatic Lantern
Artifact
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Mystery Booster Commander Edition (MBC)
·
Rare
·
Illustrated by Jung Park
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.