Chromatic Lantern
8% of tracked Commander decks run Chromatic Lantern, and 77% of drawn copies reach the battlefield. The top commanders are overwhelmingly five-color, confirming its identity as a fixing staple.
Chromatic Lantern is the go-to mana-fixing artifact for multicolor Commander decks. Across 1307 tracked multiplayer games on Playgroup Live, it appears in 797 of 9388 distinct decks, an inclusion rate of 8%.
When a copy reaches a player's hand, 77% of those copies are cast before the game ends. Median first cast lands on turn 5, one turn ahead of its mana cost of 3, reflecting that ramp and early draws get it down faster than the raw curve suggests. The card spreads across 568 unique players in the dataset, with no single contributor accounting for more than 3% of all tracked instances. That breadth strengthens confidence in the directional signals.
The top-commander list is dominated by five-color and four-color commanders: Ashling, the Limitless, The First Sliver, The Ur-Dragon, and Atraxa, Praetors' Voice all appear near the top. Chromatic Lantern's role is structural. It turns a shaky mana base into a reliable one, and the data reflects exactly which pods depend on that function most.
- 8% of tracked Commander decks include Chromatic Lantern
- 24% draw rate, normal for a singleton in a 100-card deck
- 77% of drawn copies reach the battlefield before the game ends
- T5 median first-cast turn across observed games
- 79% battlefield stickiness once cast
- 568 unique players have brought this card to a tracked game
First-cast turn
n=275The "good card" funnel
1495 brought · 568 playersOf 1495 Chromatic Lanterns brought to tracked games, 356 were drawn, 275 of those were cast, and the large majority stayed on the battlefield through end of game.
Players who cast this card win 25% of the time (n=267) , vs 23% when it never left the library (n=1030).
When players drew this card but left it in hand, they won 24% (n=74) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.3pp; 95% confidence interval -2.9pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
387 instancesMost tracked copies of Chromatic Lantern finish on the battlefield, a markedly different profile from most 100-card singleton cards, and a sign of how reliably the card sticks once it resolves.
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
39 decks
-
2
Leonardo, the Balance
28 decks
-
3
Toph, the First Metalbender
23 decks
-
4
The Ur-Dragon
21 decks
-
5
Tom Bombadil
20 decks
-
6
Atraxa, Praetors' Voice
18 decks
-
7
The First Sliver
18 decks
-
8
Mister Fantastic
17 decks
-
9
Kenrith, the Returned King
16 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
15 decks
The commander list skews heavily toward five-color and four-color leaders, confirming that Chromatic Lantern is first and foremost a fixing tool for commanders with the most demanding color requirements.