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Part of Teenage Mutant Ninja Turtles
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Artifact Creature — Robot Ninja
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Chrome Dome
0%
Live Inclusion
Times Brought
217
Decks Running
99
Median Cast Turn
5
Drawn → Played
79%
Format
First-cast turn
n=41
7%
T1
15%
T2
15%
T3
10%
T4
17%
T5
34%
T6-9
2%
T10+
Median
5
P25
3
· P75
7
· max
12
On curve
22%
(6 / 41 cast on T2)
Cast same turn as drawn
51%
The "good card" funnel
217 brought · 93 playersBrought to game
217
Ever drawn
52
Reached battlefield
41
Still on board at game end
22
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.6pp
Players who cast this card win 32% of the time (n=38) , vs 27% when it never left the library (n=147).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -9.6pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances3.8%
Library
41.5%
Battlefield
24.5%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games- 1 Ultron, Artificial Malevolence 26 decks
- 2 Zhulodok, Void Gorger 6 decks
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3
Dr. Eggman
5 decks
-
4
The Cabbage Merchant
4 decks
-
5
Aloy, Savior of Meridian
3 decks
-
6
Krang, Master Mind
3 decks
- 7 Krang, Utrom Warlord 3 decks
-
8
Toph, the First Metalbender
3 decks
-
9
Urza, Lord High Artificer
3 decks
-
10
Donatello, Mutant Mechanic
2 decks
Card text
Chrome Dome
Artifact Creature — Robot Ninja
Other artifact creatures you control get +1/+0.
: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step.
1 / 3
Teenage Mutant Ninja Turtles (TMT)
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Rare
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Illustrated by Mathias Kollros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.