collections_bookmark Part of Teenage Mutant Ninja Turtles
Chrome Dome card art
Live Play Data

Chrome Dome

{2} · Artifact Creature — Robot Ninja · Teenage Mutant Ninja Turtles (TMT)
0%
Live Inclusion
Times Brought
256
Decks Running
119
Median Cast Turn
5
Drawn → Played
76%
Format

First-cast turn

n=47
9%
T1
15%
T2
13%
T3
11%
T4
17%
T5
32%
T6-9
4%
T10+
Median 5 P25 3 · P75 7 · max 12
On curve 23% (7 / 47 cast on T2) Cast same turn as drawn 56%

The "good card" funnel

256 brought · 112 players
Brought to game
256
Ever drawn
62
Reached battlefield
47
Still on board at game end
24

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.9pp

Players who cast this card win 28% of the time (n=46) , vs 24% when it never left the library (n=170).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.4pp; 95% confidence interval -8.9pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

63 instances
6.3%
Library
38.1%
Battlefield
27.0%
Graveyard
4.8%
Exile

Commanders that played this card

in tracked games
Card text
Chrome Dome card

Chrome Dome

{2}
Artifact Creature — Robot Ninja
Other artifact creatures you control get +1/+0. {5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step.
1 / 3
Teenage Mutant Ninja Turtles (TMT) · Rare · Illustrated by Mathias Kollros

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.