Chrome Mox
Chrome Mox appears in 4% of multiplayer Commander decks tracked on Playgroup Live. When drawn, it reaches the battlefield 75% of the time, with a median first-cast turn of 3.0.
Chrome Mox sits in 4% of the 12009 tracked Commander decks on Playgroup Live, appearing across 520 distinct lists. For a zero-mana artifact that demands a card-disadvantage trade at entry, that adoption rate reflects a specific strategic choice: speed over parity.
The draw-to-play figure tells the clearest story. 75% of drawn copies reach the battlefield before the game ends, and 74% of those are cast on the same turn they are drawn. Players are not holding Chrome Mox in reserve. The median first-cast turn of 3.0 confirms that the imprint trigger fires early, long before the exiled card's value would otherwise be realized.
Chrome Mox is banned in Modern, Duel Commander, Historic, Brawl, and several other formats, but remains legal and unrestricted in regular Commander. It lands most heavily in competitive-leaning pods where a free mana on turn one outweighs the cost of exiling a spell. The commander distribution on Playgroup Live reflects that: five-color good-stuff, artifact synergy, and fast combo commanders dominate the top slots.
- 4% of tracked multiplayer Commander decks include Chrome Mox
- 75% of drawn copies reach the battlefield before the game ends
- T3.0 median first-cast turn, early by any Commander standard
- 74% of cast copies hit the table the same turn they were drawn
- 76% battlefield stickiness once Chrome Mox resolves
- 285 distinct players have brought Chrome Mox to a tracked game
First-cast turn
n=196The "good card" funnel
988 brought · 285 playersOf 988 Chrome Mox copies brought to games, 263 were drawn and 196 of those were cast, with the majority surviving on the battlefield through the end of the game.
Players who cast this card win 35% of the time (n=187) , vs 27% when it never left the library (n=623).
When players drew this card but left it in hand, they won 36% (n=64) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.7pp; 95% confidence interval +0.9pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
294 instancesMost Chrome Mox copies end the game on the battlefield, which is unusual for a singleton and reflects both its early deployment and high stickiness once it resolves.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
15 decks
-
2
Kinnan, Bonder Prodigy
11 decks
-
3
Esika, God of the Tree // The Prismatic Bridge
9 decks
-
4
Rograkh, Son of Rohgahh
8 decks
-
5
Yuriko, the Tiger's Shadow
8 decks
-
6
Kenrith, the Returned King
7 decks
-
7
Krenko, Mob Boss
7 decks
-
8
Etali, Primal Conqueror // Etali, Primal Sickness
6 decks
-
9
Grand Arbiter Augustin IV
6 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
The commander list spans five-color good-stuff, artifact combo, and mono-color aggro, showing Chrome Mox earns its inclusion across a wide range of archetypes rather than concentrating in one niche.