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Cinder Strike card art
Card Preview

Cinder Strike

{R} · Sorcery · Lorwyn Eclipsed (ECL)
0%
Decklist Inclusion
Times Brought
102
Decks Running
27
In Decks
122
Decklist Inclusion
0%
Format
Card text
Cinder Strike card

Cinder Strike

{R}
Sorcery
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) Cinder Strike deals 2 damage to target creature. It deals 4 damage to that creature instead if this spell's additional cost was paid.
Lorwyn Eclipsed (ECL) · Common · Illustrated by Joshua Raphael

Final zone distribution

33 instances
3.0%
Library
69.7%
Graveyard
12.1%
Exile
15.2%
Hand

The "good card" funnel

102 brought · 27 players
Brought to game
102
Ever drawn
28
Reached battlefield
22
Still on board at game end
0
≥ -6.9pp

Players who cast this card win 30% of the time (n=22) , vs 16% when it never left the library (n=64).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.9pp; 95% confidence interval -6.9pp to +34.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
0%
T2
9%
T3
18%
T4
9%
T5
59%
T6-9
5%
T10+
Median 6.0 P25 4 · P75 8 · max 12
On curve 0% (0 / 22 cast on T1) Cast same turn as drawn 23%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.