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City of Brass card art
Live Play Data

City of Brass

Land · Teenage Mutant Ninja Turtles Eternal (TMC)
6%
Live Inclusion
Times Brought
1131
Decks Running
609
Median Cast Turn
4
Drawn → Played
73%
Format

City of Brass appears in 6% of Playgroup Live Commander decks tracked, with 73% of drawn copies reaching the battlefield and a median first-cast turn of 4.

City of Brass sits in 6% of Commander decks tracked on Playgroup Live. Across 940 multiplayer games, it showed up in 609 of 9388 distinct tracked decks. That relatively modest inclusion rate reflects the card's core trade-off: a damage ping every time it taps makes it a deliberate choice, not an automatic slot.

When it does reach a hand, 73% of drawn copies were played before the game ended. Median first cast lands on turn 4, which tracks with early-game mana fixing. The data is well-spread across 394 unique players, and no single contributor accounts for more than a small share of tracked instances, so the numbers reflect a real cross-section of the player base rather than one outlier's collection.

The top-commander list is dominated by five-color and multi-color commanders. That is the expected home for City of Brass: decks that need to hit every color reliably enough that a 1-damage penalty per use is a price worth paying. The 1-mana cost makes it one of the cleanest untapped rainbow lands in the format.

At a glance
  • 6% of tracked Commander decks include City of Brass
  • 25% draw rate, expected for a singleton in a 100-card deck
  • 73% of drawn copies reached the battlefield
  • T4 median first-cast turn
  • 89% battlefield stickiness once played
  • 394 unique players contributed to the tracked dataset

First-cast turn

n=209
16%
T1
13%
T2
15%
T3
15%
T4
10%
T5
28%
T6-9
3%
T10+
Median 4 P25 2 · P75 6 · max 16
Cast same turn as drawn 54%

The "good card" funnel

1132 brought · 394 players
Brought to game
1132
Ever drawn
287
Reached battlefield
209
Still on board at game end
186
73%

Of 1132 City of Brass copies brought to games, 287 were drawn, 209 of those were played before the game ended, and the vast majority remained on the battlefield through end of game.

≥ -4.1pp

Players who cast this card win 27% of the time (n=203) , vs 25% when it never left the library (n=757).

When players drew this card but left it in hand, they won 31% (n=73) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.1pp; 95% confidence interval -4.1pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

321 instances
2.2%
Library
57.9%
Battlefield
16.8%
Graveyard
6.2%
Exile

The overwhelming majority of City of Brass copies never leave the library in any given game, which is expected for a singleton in a 100-card deck. The meaningful share that do reach the battlefield tend to stay there, reflecting the card's role as a stable mana anchor rather than a temporary tool.

Commanders that played this card

in tracked games

Five-color and multi-color commanders dominate the top-commander list, a consistent signal that City of Brass is a mana-fixing staple chosen specifically by decks that cannot afford to miss any color of mana.

Frequently Asked

How often is City of Brass drawn in a Commander game?
Across 940 tracked multiplayer games where City of Brass was in the deck, it was drawn 25% of the time. That figure is typical for a single copy in a 100-card deck. Of 287 total drawn instances, 73% were played before the game concluded.
What turn does City of Brass usually hit the battlefield?
Median first-cast turn is 4, with the interquartile range running from turn 3 to turn 6. A cluster of early casts reflects copies kept in opening hands, where it provides immediate mana fixing from the first turn. Most of the remaining casts spread across the mid-game.
Is City of Brass legal in Commander?
Yes. City of Brass is legal and unrestricted in Commander. It is also legal in Legacy, Vintage, Modern, Duel Commander, and several other formats. It is not legal in Standard, Pioneer, Alchemy, Pauper, or Brawl.
Which commanders most often run City of Brass?
By raw deck count in the Playgroup Live dataset, The Ur-Dragon leads the list, followed by Leonardo, the Balance and Kenrith, the Returned King. The pattern is clear: five-color and multi-color commanders dominate the top slots because those decks have the greatest pressure to produce any color on demand. Two-color and mono-color commanders rarely need the land badly enough to accept the damage drawback.
Does casting City of Brass correlate with winning?
The win rate when this land reached the battlefield is 27% across 203 observations, compared to 25% for participations where it stayed in the library. The gap is a directional early signal only. The confidence interval on our dataset crosses zero, so we cannot call this conclusive. Read it as consistent with the card pulling its weight, not proof.
How concentrated is this card among specific players?
The dataset covers 394 unique players who brought City of Brass to a tracked game, and the single heaviest contributor accounts for only 3% of all instances. That spread is a genuine strength of this data: the numbers reflect broad play patterns rather than one enthusiast's repeated sessions.