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City of Brass card art
Live Play Data

City of Brass

Land · Teenage Mutant Ninja Turtles Eternal (TMC)
7%
Live Inclusion
Times Brought
2213
Decks Running
1126
Median Cast Turn
4.0
Drawn → Played
72%
Format

City of Brass sits in 7% of tracked Commander decks on Playgroup Live, with 72% of drawn copies reaching the battlefield and a median first-cast turn of 4.0.

City of Brass appears in 1126 of the 15422 distinct Commander decks that have played a tracked game on Playgroup Live, an 7% inclusion rate that reflects its niche as a five-color fixer rather than a universal staple.

The draw-to-play number tells the clearest story: 72% of drawn copies are eventually played, which is high for a land. The median first play lands on turn 4.0, and the distribution skews early, with the mode at turn 1, meaning a meaningful share of City of Brass copies come down in the opening turns of the game. The data is spread across 713 unique players, with no single contributor accounting for more than a small fraction of observations, which strengthens the signal.

The top commanders running City of Brass are almost all five-color or four-color identities. That concentration is the expected behavior for a land that produces any color at the cost of 1 life per use. It is legal in Commander, Legacy, Modern, Vintage, and Duel Commander, banned nowhere in those formats.

At a glance
  • 7% of tracked Commander decks include City of Brass
  • 72% of drawn copies reach the battlefield
  • T4.0 median first-play turn, with a mode at turn 1
  • 90% battlefield stickiness once it enters play
  • 713 unique players in the dataset, indicating broad spread
  • 26% draw rate per game, consistent with a singleton land

First-cast turn

n=410
17%
T1
13%
T2
15%
T3
16%
T4
10%
T5
27%
T6-9
3%
T10+
Median 4.0 P25 2 · P75 6 · max 16
Cast same turn as drawn 54%

The "good card" funnel

2214 brought · 713 players
Brought to game
2214
Ever drawn
573
Reached battlefield
410
Still on board at game end
370
72%

Of 2214 City of Brass copies brought to games, 573 were drawn, 410 of those were played, and most stayed on the battlefield through end of game.

≥ -1.4pp

Players who cast this card win 30% of the time (n=367) , vs 27% when it never left the library (n=1380).

When players drew this card but left it in hand, they won 32% (n=144) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.4pp; 95% confidence interval -1.4pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

638 instances
2.8%
Library
58.0%
Battlefield
16.1%
Graveyard
6.3%
Exile

The vast majority of City of Brass copies end a game still in the library, a structural reality of 100-card singleton: only a small share of any single card will be drawn in a given game.

Commanders that played this card

in tracked games

Five-color and four-color commanders dominate the top-commander list, a direct reflection of City of Brass's role as an any-color fixer that earns its slot most when the mana base demands all five colors.

Frequently Asked

How often is City of Brass drawn in a Commander game?
Across 1834 tracked games where City of Brass was in a deck, it was drawn 26% of the time. That is a normal draw rate for a singleton in a 100-card deck. Of those 573 drawn copies, 72% were played before the game ended.
What turn does City of Brass usually hit the battlefield?
The median first-play turn is 4.0, but the distribution is notably front-loaded. The mode is turn 1, meaning more instances are played on the opening turn than any other single turn. The interquartile range runs from turn 2 to turn 6, so while some copies come down early as ramp, many are played mid-game as color fixing once a player draws into them.
Is City of Brass banned anywhere?
City of Brass is legal in Commander, Duel Commander, Legacy, Modern, Vintage, Premodern, and Oathbreaker. It is not legal in Standard, Pioneer, Pauper, Alchemy, or Brawl. There is no ban or restriction in any format where it is currently legal, so you can run it freely in Commander.
Which commanders most commonly run City of Brass?
The top commanders in the dataset are dominated by five-color identities: Leonardo, the Balance and The Ur-Dragon lead the list, followed by Kenrith, the Returned King and The First Sliver. This is the expected pattern. City of Brass produces any color of mana, making it most valuable in decks that need all five. You will also see it in three- and four-color decks with demanding mana bases.
Does casting City of Brass improve your win rate?
The data shows a +3.4 percentage-point lift in win rate when City of Brass reaches the battlefield compared to games where it stays in the library. However, the confidence interval on this sample crosses zero, so treat it as an early directional signal rather than a confirmed effect. The broader story is that City of Brass is a mana-fixing tool, and its value is better measured in deck consistency than in direct win-rate lift.
How sticky is City of Brass once it enters play?
90% of City of Brass copies that reach the battlefield are still there at the end of the game. That is high, but expected for a land. Lands are rarely removed in Commander compared to permanents like artifacts or creatures, so once City of Brass is in play it almost always stays there through the game's conclusion.