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Part of Teenage Mutant Ninja Turtles
Live Play Data
City of Brass
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
8%
Live Inclusion
Times Brought
6102
Decks Running
2871
Median Cast Turn
4
Drawn → Played
70%
Format
First-cast turn
n=1073
18%
T1
13%
T2
14%
T3
14%
T4
11%
T5
25%
T6-9
4%
T10+
Median
4
P25
2
· P75
6
· max
20
Cast same turn as drawn
53%
The "good card" funnel
6103 brought · 1625 playersBrought to game
6103
Ever drawn
1523
Reached battlefield
1073
Still on board at game end
977
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.1pp
Players who cast this card win 30% of the time (n=974) , vs 26% when it never left the library (n=3720).
When players drew this card but left it in hand, they won 35% (n=392).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval +1.1pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1717 instances3.1%
Library
56.9%
Battlefield
16.5%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
85 decks
-
2
The Ur-Dragon
85 decks
-
3
Y'shtola, Night's Blessed
63 decks
-
4
Atraxa, Praetors' Voice
49 decks
-
5
Kaalia of the Vast
47 decks
-
6
Heroes in a Half Shell
43 decks
-
7
Kinnan, Bonder Prodigy
41 decks
-
8
Vivi Ornitier
38 decks
-
9
Kenrith, the Returned King
37 decks
-
10
Edgar Markov
35 decks
Card text
City of Brass
Land
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Robin Olausson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.