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Part of Teenage Mutant Ninja Turtles
Live Play Data
City of Brass
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
8%
Live Inclusion
Times Brought
2482
Decks Running
1273
Median Cast Turn
4.0
Drawn → Played
71%
Format
First-cast turn
n=456
16%
T1
13%
T2
14%
T3
16%
T4
12%
T5
27%
T6-9
3%
T10+
Median
4.0
P25
2
· P75
6
· max
16
Cast same turn as drawn
54%
The "good card" funnel
2483 brought · 788 playersBrought to game
2483
Ever drawn
643
Reached battlefield
456
Still on board at game end
410
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.2pp
Players who cast this card win 29% of the time (n=407) , vs 26% when it never left the library (n=1514).
When players drew this card but left it in hand, they won 32% (n=157).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -2.2pp to +6.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
715 instances3.5%
Library
57.3%
Battlefield
15.4%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
45 decks
-
2
The Ur-Dragon
39 decks
-
3
Heroes in a Half Shell
22 decks
-
4
Y'shtola, Night's Blessed
22 decks
-
5
Atraxa, Praetors' Voice
21 decks
-
6
Jodah, the Unifier
21 decks
-
7
Kaalia of the Vast
18 decks
-
8
Kenrith, the Returned King
18 decks
-
9
Betor, Ancestor's Voice
17 decks
-
10
Edgar Markov
17 decks
Card text
City of Brass
Land
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Robin Olausson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.