Card Preview
City of Traitors
Land
·
Tempest Remastered (TPR)
1%
Decklist Inclusion
Times Brought
186
Decks Running
93
In Decks
832
Decklist Inclusion
1%
Format
Final zone distribution
52 instances3.8%
Library
21.2%
Battlefield
46.2%
Graveyard
17.3%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
5 decks
-
2
K'rrik, Son of Yawgmoth
4 decks
-
3
Ob Nixilis, Captive Kingpin
4 decks
- 4 Zhulodok, Void Gorger 4 decks
-
5
Etali, Primal Conqueror // Etali, Primal Sickness
3 decks
- 6 Molecule Man 3 decks
-
7
Rograkh, Son of Rohgahh
3 decks
-
8
Urza, Lord High Artificer
3 decks
-
9
Winota, Joiner of Forces
3 decks
-
10
Aesi, Tyrant of Gyre Strait
2 decks
The "good card" funnel
186 brought · 72 playersBrought to game
186
Ever drawn
44
Reached battlefield
35
Still on board at game end
11
Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.3pp
Players who cast this card win 41% of the time (n=34) , vs 34% when it never left the library (n=125).
Observed gap +7.7pp; 95% confidence interval -8.3pp to +23.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
17%
T1
23%
T2
14%
T3
11%
T4
14%
T5
17%
T6-9
3%
T10+
Median
3
P25
2
· P75
5
· max
10
Cast same turn as drawn
40%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.