Card Preview
City of Traitors
Land
·
Tempest Remastered (TPR)
1%
Decklist Inclusion
Times Brought
162
Decks Running
81
In Decks
695
Decklist Inclusion
1%
Format
Final zone distribution
46 instances4.3%
Library
15.2%
Battlefield
52.2%
Graveyard
13.0%
Exile
Commanders that played this card
in tracked games-
1
K'rrik, Son of Yawgmoth
4 decks
-
2
Lumra, Bellow of the Woods
4 decks
- 3 Zhulodok, Void Gorger 4 decks
- 4 Molecule Man 3 decks
-
5
Ob Nixilis, Captive Kingpin
3 decks
-
6
Rograkh, Son of Rohgahh
3 decks
-
7
Winota, Joiner of Forces
3 decks
-
8
Etali, Primal Conqueror // Etali, Primal Sickness
2 decks
- 9 Kozilek, the Great Distortion 2 decks
-
10
Ojer Axonil, Deepest Might // Temple of Power
2 decks
The "good card" funnel
162 brought · 63 playersBrought to game
162
Ever drawn
40
Reached battlefield
30
Still on board at game end
7
Once cast, 23% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.4pp
Players who cast this card win 38% of the time (n=30) , vs 32% when it never left the library (n=111).
Observed gap +5.2pp; 95% confidence interval -11.4pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
20%
T1
23%
T2
17%
T3
10%
T4
13%
T5
13%
T6-9
3%
T10+
Median
3.0
P25
2
· P75
5
· max
10
Cast same turn as drawn
42%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.