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Part of Bloomburrow
·
Creature — Human Scout
·
Foundations (FDN)
Card Preview
Cloudblazer
1%
Decklist Inclusion
Times Brought
143
Decks Running
83
In Decks
738
Decklist Inclusion
1%
Format
Card text
Cloudblazer
Creature — Human Scout
Flying
When this creature enters, you gain 2 life and draw two cards.
2 / 2
Foundations (FDN)
·
Uncommon
·
Illustrated by Dan Murayama Scott
Final zone distribution
34 instances2.9%
Library
23.5%
Battlefield
38.2%
Graveyard
11.8%
Exile
Commanders that played this card
in tracked games-
1
Zinnia, Valley's Voice
27 decks
-
2
Brago, King Eternal
13 decks
-
3
Isperia, Supreme Judge
11 decks
-
4
Arthur, Marigold Knight
4 decks
-
5
Atraxa, Grand Unifier
4 decks
-
6
Kangee, Sky Warden
4 decks
-
7
Niko, Light of Hope
4 decks
-
8
Ranar the Ever-Watchful
3 decks
-
9
Abdel Adrian, Gorion's Ward
2 decks
-
10
Aminatou, the Fateshifter
2 decks
The "good card" funnel
143 brought · 77 playersBrought to game
143
Ever drawn
33
Reached battlefield
20
Still on board at game end
8
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.3pp
Players who cast this card win 29% of the time (n=20) , vs 28% when it never left the library (n=96).
Observed gap +1.5pp; 95% confidence interval -17.3pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
5%
T4
40%
T5
35%
T6-9
15%
T10+
Median
5.5
P25
5
· P75
9
· max
17
On curve
50%
(8 / 20 cast on T5)
Cast same turn as drawn
30%
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.