Clown Car card art
Live Play Data

Clown Car

{X} · Artifact — Vehicle · Unfinity (UNF)
0%
Live Inclusion
Times Brought
312
Decks Running
166
Median Cast Turn
6
Drawn → Played
77%
Format

First-cast turn

n=49
4%
T1
2%
T2
2%
T3
20%
T4
16%
T5
47%
T6-9
8%
T10+
Median 6 P25 4 · P75 8 · max 19
Cast same turn as drawn 46%

The "good card" funnel

312 brought · 157 players
Brought to game
312
Ever drawn
64
Reached battlefield
49
Still on board at game end
38

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.2pp

Players who cast this card win 31% of the time (n=44) , vs 21% when it never left the library (n=204).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.4pp; 95% confidence interval -3.2pp to +24.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

74 instances
2.7%
Library
51.4%
Battlefield
29.7%
Graveyard
1.4%
Exile

Commanders that played this card

in tracked games
Card text
Clown Car card

Clown Car

{X}
Artifact — Vehicle
When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle. Crew 2
1 / 1
Unfinity (UNF) · Rare · Illustrated by Ralph Horsley

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.