Card Preview
Clown Car
Times Brought
229
Decks Running
113
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Clown Car
Artifact — Vehicle
When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2
1 / 1
Unfinity (UNF)
·
Rare
·
Illustrated by Ralph Horsley
Final zone distribution
32 instances6.3%
Library
46.9%
Battlefield
15.6%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
55 decks
-
2
Magda, Brazen Outlaw
15 decks
-
3
Urza, Lord High Artificer
6 decks
-
4
Captain Rex Nebula
3 decks
-
5
Wyll, Blade of Frontiers
3 decks
- 6 Iron Spider, Stark Upgrade 2 decks
-
7
Krang, Master Mind
2 decks
-
8
Kratos, God of War
2 decks
-
9
The Most Dangerous Gamer
2 decks
-
10
The Space Family Goblinson
2 decks
The "good card" funnel
229 brought · 105 playersBrought to game
229
Ever drawn
30
Reached battlefield
21
Still on board at game end
15
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.7pp
Players who cast this card win 17% of the time (n=16) , vs 24% when it never left the library (n=150).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.5pp; 95% confidence interval -18.7pp to +5.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
5%
T2
14%
T3
19%
T4
5%
T5
48%
T6-9
10%
T10+
Median
6
P25
4
· P75
7
· max
11
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.