Collective Resistance
Collective Resistance sits in 4% of tracked Commander decks and, when drawn, reaches the stack 65% of the time, with a median first-cast turn of 7.
Collective Resistance is a flexible green instant from Modern Horizons 3 that shows up in 4% of the 7796 Commander decks tracked on Playgroup Live. It appears in 339 distinct lists, a spread that covers artifact removal, enchantment removal, and mid-combat protection all in one card.
The draw-to-play rate of 65% tells a straightforward story: drawn copies sit in hand for a median of 2 turns before being cast, and only 26% are cast the same turn they are drawn. That patience is expected for a modal instant. Players hold it as a reactive answer rather than slamming it on curve. The median first-cast turn of 7 reflects how deep into a game the card tends to matter most.
The card is legal in Commander, Legacy, Modern, Vintage, Historic, and several other formats. It is not legal in Pauper or Standard. In Commander, its escalate mechanic means a single copy can address two or three different board states simultaneously, which may explain its presence across a wide range of commander archetypes in green.
- 4% of tracked Commander decks include Collective Resistance
- 24% draw rate across tracked games, consistent with a 100-card singleton
- 65% of drawn copies are cast before the game ends
- T7 median first-cast turn, well past its 2-mana base cost
- 268 distinct players have brought this card to a tracked game
- 35% win rate in games where the card resolved, across 102 observations
First-cast turn
n=113The "good card" funnel
720 brought · 268 playersOf 720 copies brought to games, 175 were drawn, 113 of those were cast, and almost all resolved copies ended in the graveyard as expected for a modal instant.
Players who cast this card win 35% of the time (n=102) , vs 25% when it never left the library (n=481).
When players drew this card but left it in hand, they won 35% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.1pp; 95% confidence interval +0.6pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
187 instancesThe graveyard is the dominant final zone for Collective Resistance, which is exactly what you expect from a resolving instant: it enters the stack, resolves, and moves directly to the graveyard rather than persisting on the battlefield.
Commanders that played this card
in tracked games-
1
Shroofus Sproutsire
14 decks
-
2
The Unbeatable Squirrel Girl
11 decks
-
3
Bello, Bard of the Brambles
8 decks
-
4
Blech, Loafing Pest
8 decks
-
5
Bristly Bill, Spine Sower
8 decks
-
6
Ygra, Eater of All
8 decks
-
7
Riku of Many Paths
7 decks
-
8
Aloy, Savior of Meridian
6 decks
-
9
Bruce Banner // The Incredible Hulk
6 decks
-
10
Eshki, Temur's Roar
6 decks
The commander list is spread across mono-green, Golgari, Gruul, and Simic commanders, with no single archetype dominating, pointing to Collective Resistance as a role-player across many green-based strategies rather than a build-around for one.