collections_bookmark Part of Modern Horizons 3
Collective Resistance card art
Live Play Data

Collective Resistance

{1} {G} · Instant · Modern Horizons 3 (MH3)
4%
Live Inclusion
Times Brought
719
Decks Running
339
Median Cast Turn
7
Drawn → Played
65%
Format

Collective Resistance sits in 4% of tracked Commander decks and, when drawn, reaches the stack 65% of the time, with a median first-cast turn of 7.

Collective Resistance is a flexible green instant from Modern Horizons 3 that shows up in 4% of the 7796 Commander decks tracked on Playgroup Live. It appears in 339 distinct lists, a spread that covers artifact removal, enchantment removal, and mid-combat protection all in one card.

The draw-to-play rate of 65% tells a straightforward story: drawn copies sit in hand for a median of 2 turns before being cast, and only 26% are cast the same turn they are drawn. That patience is expected for a modal instant. Players hold it as a reactive answer rather than slamming it on curve. The median first-cast turn of 7 reflects how deep into a game the card tends to matter most.

The card is legal in Commander, Legacy, Modern, Vintage, Historic, and several other formats. It is not legal in Pauper or Standard. In Commander, its escalate mechanic means a single copy can address two or three different board states simultaneously, which may explain its presence across a wide range of commander archetypes in green.

At a glance
  • 4% of tracked Commander decks include Collective Resistance
  • 24% draw rate across tracked games, consistent with a 100-card singleton
  • 65% of drawn copies are cast before the game ends
  • T7 median first-cast turn, well past its 2-mana base cost
  • 268 distinct players have brought this card to a tracked game
  • 35% win rate in games where the card resolved, across 102 observations

First-cast turn

n=113
0%
T1
2%
T2
4%
T3
6%
T4
17%
T5
57%
T6-9
15%
T10+
Median 7 P25 5 · P75 9 · max 13
On curve 2% (2 / 113 cast on T2) Cast same turn as drawn 26%

The "good card" funnel

720 brought · 268 players
Brought to game
720
Ever drawn
175
Reached battlefield
113
Still on board at game end
1
65%

Of 720 copies brought to games, 175 were drawn, 113 of those were cast, and almost all resolved copies ended in the graveyard as expected for a modal instant.

≥ +0.6pp

Players who cast this card win 35% of the time (n=102) , vs 25% when it never left the library (n=481).

When players drew this card but left it in hand, they won 35% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +10.1pp; 95% confidence interval +0.6pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

187 instances
1.6%
Library
0.5%
Battlefield
63.6%
Graveyard
5.9%
Exile

The graveyard is the dominant final zone for Collective Resistance, which is exactly what you expect from a resolving instant: it enters the stack, resolves, and moves directly to the graveyard rather than persisting on the battlefield.

Commanders that played this card

in tracked games

The commander list is spread across mono-green, Golgari, Gruul, and Simic commanders, with no single archetype dominating, pointing to Collective Resistance as a role-player across many green-based strategies rather than a build-around for one.

Card text
Collective Resistance card

Collective Resistance

{1} {G}
Instant
Escalate {G} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Target creature gains hexproof and indestructible until end of turn.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Raoul Vitale

Frequently Asked

How often is Collective Resistance drawn in a Commander game?
Across 701 tracked multiplayer Commander games where the card was in the deck, it was drawn 24% of the time. That is consistent with a singleton in a 100-card deck. Of those 175 drawn instances, 65% were cast before the game ended. The rest finished in hand, most likely because the game concluded before the card found a target worth using it on.
What turn does Collective Resistance usually get cast?
The median first-cast turn is 7, with the 25th percentile at turn 5 and the 75th percentile at turn 9. That is a wide spread, and it reflects the card's reactive nature: players hold it until an artifact, enchantment, or combat situation demands a response. Its 2-mana base cost rarely determines when it resolves. Only 2% of casts landed on turn 2, the card's base mana value.
Does casting Collective Resistance actually improve your win rate?
In 102 participations where the card was cast, the normalized win rate was 35%. In the 481 participations where it stayed in the library the entire game, the win rate was 25%. The delta is +10.2 percentage points. Both sample sizes are meaningful, but treat this as a directional signal rather than a conclusive result. Decks that cast it may simply be more interactive decks that win more regardless.
Is Collective Resistance concentrated among a small number of players?
No. 268 distinct players have brought this card to a tracked game on Playgroup Live. The single heaviest contributor accounts for 7% of all instances, which is well below any concentration threshold for concern. The data reflects a genuinely broad population of players, which makes the usage patterns here more representative than a card dominated by one or two prolific users.
Which commanders most often run Collective Resistance?
Among multiplayer Commander games on Playgroup Live, Shroofus Sproutsire leads with the highest deck count, followed by The Unbeatable Squirrel Girl and Blech, Loafing Pest. The spread across both mono-green and multicolor green commanders suggests the card fits wherever green needs flexible instant-speed interaction rather than belonging to a single archetype.
Is Collective Resistance legal in Commander?
Yes. Collective Resistance is legal and unrestricted in Commander. It is also legal in Legacy, Modern, Vintage, Historic, Timeless, Duel Commander, Gladiator, and Oathbreaker. It is not legal in Pauper, Standard, Pioneer, Alchemy, or Pauper Commander.